Projekt C#
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@ -20,4 +20,6 @@ się referencje wygenerowały.
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## Kod
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## Kod
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Projekt tu się kiedyś pojawi, ogólnie kod w folderze `./src/`, jeżeli będzie nam się chciało.
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Kod znajduje się w folderze `./src/`, jest tam też solution dla visuala i projekt C#. W folderze `./dependencies/`
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znajdują się zależności .net, które należy przekopiować do folderu `./src/bin/Debug`, to samo należy zrobić z
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zależnośiami z folderu `./extlibs/`. Poza tym, powinno "po prostu działać".
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BIN
dependencies/sfmlnet-audio-2.dll
vendored
Normal file
BIN
dependencies/sfmlnet-audio-2.dll
vendored
Normal file
Binary file not shown.
BIN
dependencies/sfmlnet-graphics-2.dll
vendored
Normal file
BIN
dependencies/sfmlnet-graphics-2.dll
vendored
Normal file
Binary file not shown.
BIN
dependencies/sfmlnet-system-2.dll
vendored
Normal file
BIN
dependencies/sfmlnet-system-2.dll
vendored
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Binary file not shown.
BIN
dependencies/sfmlnet-window-2.dll
vendored
Normal file
BIN
dependencies/sfmlnet-window-2.dll
vendored
Normal file
Binary file not shown.
BIN
extlibs/csfml-audio-2.dll
Normal file
BIN
extlibs/csfml-audio-2.dll
Normal file
Binary file not shown.
BIN
extlibs/csfml-graphics-2.dll
Normal file
BIN
extlibs/csfml-graphics-2.dll
Normal file
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BIN
extlibs/csfml-network-2.dll
Normal file
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extlibs/csfml-network-2.dll
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extlibs/csfml-system-2.dll
Normal file
BIN
extlibs/csfml-system-2.dll
Normal file
Binary file not shown.
BIN
extlibs/csfml-window-2.dll
Normal file
BIN
extlibs/csfml-window-2.dll
Normal file
Binary file not shown.
BIN
extlibs/libsndfile-1.dll
Normal file
BIN
extlibs/libsndfile-1.dll
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Binary file not shown.
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extlibs/openal32.dll
Normal file
BIN
extlibs/openal32.dll
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Binary file not shown.
315
src/.gitignore
vendored
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315
src/.gitignore
vendored
Normal file
@ -0,0 +1,315 @@
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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##
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## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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# User-specific files
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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# User-specific files (MonoDevelop/Xamarin Studio)
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*.userprefs
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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x64/
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x86/
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bld/
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[Bb]in/
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[Oo]bj/
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[Ll]og/
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# Visual Studio 2015/2017 cache/options directory
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.vs/
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# Visual Studio 2017 auto generated files
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Generated\ Files/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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# .NET Core
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project.lock.json
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project.fragment.lock.json
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artifacts/
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**/Properties/launchSettings.json
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# StyleCop
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StyleCopReport.xml
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# Files built by Visual Studio
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*_i.c
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*_p.c
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*_i.h
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*.ilk
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*.meta
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*.obj
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*.iobj
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*.pch
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*.pdb
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*.ipdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.svclog
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*.scc
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# Chutzpah Test files
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_Chutzpah*
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opendb
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*.opensdf
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*.sdf
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*.cachefile
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*.VC.db
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*.VC.VC.opendb
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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*.sap
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# Visual Studio Trace Files
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*.e2e
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# TFS 2012 Local Workspace
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$tf/
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# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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*.DotSettings.user
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# JustCode is a .NET coding add-in
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.JustCode
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# TeamCity is a build add-in
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_TeamCity*
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# DotCover is a Code Coverage Tool
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*.dotCover
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# AxoCover is a Code Coverage Tool
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.axoCover/*
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!.axoCover/settings.json
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# Visual Studio code coverage results
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*.coverage
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*.coveragexml
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# NCrunch
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_NCrunch_*
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.*crunch*.local.xml
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nCrunchTemp_*
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# MightyMoose
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*.mm.*
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AutoTest.Net/
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# Web workbench (sass)
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.sass-cache/
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# Installshield output folder
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish/
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# Publish Web Output
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*.[Pp]ublish.xml
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*.azurePubxml
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# Note: Comment the next line if you want to checkin your web deploy settings,
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# but database connection strings (with potential passwords) will be unencrypted
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*.pubxml
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*.publishproj
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# Microsoft Azure Web App publish settings. Comment the next line if you want to
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# checkin your Azure Web App publish settings, but sensitive information contained
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# in these scripts will be unencrypted
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PublishScripts/
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# NuGet Packages
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*.nupkg
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# The packages folder can be ignored because of Package Restore
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**/[Pp]ackages/*
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# except build/, which is used as an MSBuild target.
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!**/[Pp]ackages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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#!**/[Pp]ackages/repositories.config
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# NuGet v3's project.json files produces more ignorable files
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*.nuget.props
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*.nuget.targets
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# Microsoft Azure Build Output
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csx/
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*.build.csdef
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# Microsoft Azure Emulator
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ecf/
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rcf/
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# Windows Store app package directories and files
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AppPackages/
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BundleArtifacts/
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Package.StoreAssociation.xml
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_pkginfo.txt
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*.appx
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# Visual Studio cache files
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# files ending in .cache can be ignored
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*.[Cc]ache
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# but keep track of directories ending in .cache
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!*.[Cc]ache/
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# Others
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ClientBin/
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~$*
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*~
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*.dbmdl
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*.dbproj.schemaview
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*.jfm
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*.pfx
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||||||
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*.publishsettings
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|
orleans.codegen.cs
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# Including strong name files can present a security risk
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# (https://github.com/github/gitignore/pull/2483#issue-259490424)
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#*.snk
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# Since there are multiple workflows, uncomment next line to ignore bower_components
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# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
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#bower_components/
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# RIA/Silverlight projects
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|
Generated_Code/
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|
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||||||
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# Backup & report files from converting an old project file
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||||||
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# to a newer Visual Studio version. Backup files are not needed,
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# because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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ServiceFabricBackup/
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||||||
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# SQL Server files
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|
*.mdf
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|
*.ldf
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*.ndf
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|
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# Business Intelligence projects
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*.rdl.data
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*.bim.layout
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*.bim_*.settings
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*.rptproj.rsuser
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# Microsoft Fakes
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FakesAssemblies/
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# GhostDoc plugin setting file
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*.GhostDoc.xml
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|
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# Node.js Tools for Visual Studio
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|
.ntvs_analysis.dat
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node_modules/
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# Visual Studio 6 build log
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|
*.plg
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# Visual Studio 6 workspace options file
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*.opt
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# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
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*.vbw
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# Visual Studio LightSwitch build output
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|
**/*.HTMLClient/GeneratedArtifacts
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**/*.DesktopClient/GeneratedArtifacts
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**/*.DesktopClient/ModelManifest.xml
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**/*.Server/GeneratedArtifacts
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**/*.Server/ModelManifest.xml
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_Pvt_Extensions
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||||||
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# Paket dependency manager
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.paket/paket.exe
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paket-files/
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# FAKE - F# Make
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.fake/
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# JetBrains Rider
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.idea/
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*.sln.iml
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# CodeRush
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.cr/
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# Python Tools for Visual Studio (PTVS)
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__pycache__/
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*.pyc
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# Cake - Uncomment if you are using it
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# tools/**
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# !tools/packages.config
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# Tabs Studio
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*.tss
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# Telerik's JustMock configuration file
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*.jmconfig
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# BizTalk build output
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*.btp.cs
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*.btm.cs
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*.odx.cs
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*.xsd.cs
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||||||
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# OpenCover UI analysis results
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OpenCover/
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# Azure Stream Analytics local run output
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ASALocalRun/
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# MSBuild Binary and Structured Log
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*.binlog
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# NVidia Nsight GPU debugger configuration file
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*.nvuser
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# MFractors (Xamarin productivity tool) working folder
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.mfractor/
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6
src/App.config
Normal file
6
src/App.config
Normal file
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
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</startup>
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</configuration>
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82
src/JustTanks.csproj
Normal file
82
src/JustTanks.csproj
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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||||||
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<ProjectGuid>{7067FCC5-5F54-4773-A42B-AB9DB1B01014}</ProjectGuid>
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||||||
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<OutputType>Exe</OutputType>
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||||||
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<RootNamespace>JustTanks</RootNamespace>
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<AssemblyName>JustTanks</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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||||||
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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</PropertyGroup>
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||||||
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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||||||
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<DebugType>full</DebugType>
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||||||
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<Optimize>false</Optimize>
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||||||
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<OutputPath>bin\Debug\</OutputPath>
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||||||
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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||||||
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<ErrorReport>prompt</ErrorReport>
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||||||
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<WarningLevel>4</WarningLevel>
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||||||
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</PropertyGroup>
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||||||
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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||||||
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<PlatformTarget>AnyCPU</PlatformTarget>
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||||||
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<DebugType>pdbonly</DebugType>
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||||||
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<Optimize>true</Optimize>
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||||||
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<OutputPath>bin\Release\</OutputPath>
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||||||
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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||||||
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<PropertyGroup>
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<StartupObject />
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="sfmlnet-audio-2, Version=2.1.0.0, Culture=neutral, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\dependencies\sfmlnet-audio-2.dll</HintPath>
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</Reference>
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<Reference Include="sfmlnet-graphics-2, Version=2.1.0.0, Culture=neutral, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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||||||
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<HintPath>..\dependencies\sfmlnet-graphics-2.dll</HintPath>
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||||||
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</Reference>
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||||||
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<Reference Include="sfmlnet-system-2">
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||||||
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<HintPath>..\dependencies\sfmlnet-system-2.dll</HintPath>
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||||||
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</Reference>
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||||||
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<Reference Include="sfmlnet-window-2, Version=2.1.0.0, Culture=neutral, processorArchitecture=x86">
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||||||
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<SpecificVersion>False</SpecificVersion>
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||||||
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<HintPath>..\dependencies\sfmlnet-window-2.dll</HintPath>
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||||||
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</Reference>
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||||||
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<Reference Include="System" />
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||||||
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<Reference Include="System.Core" />
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||||||
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<Reference Include="System.Xml.Linq" />
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||||||
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<Reference Include="System.Data.DataSetExtensions" />
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||||||
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<Reference Include="Microsoft.CSharp" />
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||||||
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<Reference Include="System.Data" />
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||||||
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<Reference Include="System.Net.Http" />
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||||||
|
<Reference Include="System.Xml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Program.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="App.config" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Content Include=".gitignore" />
|
||||||
|
<Content Include="Resources\czougi.png" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<Import Project="packages\Baseclass.Contrib.Nuget.Output.1.0.0\build\net40\Baseclass.Contrib.Nuget.Output.targets" Condition="Exists('packages\Baseclass.Contrib.Nuget.Output.1.0.0\build\net40\Baseclass.Contrib.Nuget.Output.targets')" />
|
||||||
|
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||||
|
<PropertyGroup>
|
||||||
|
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Error Condition="!Exists('packages\Baseclass.Contrib.Nuget.Output.1.0.0\build\net40\Baseclass.Contrib.Nuget.Output.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Baseclass.Contrib.Nuget.Output.1.0.0\build\net40\Baseclass.Contrib.Nuget.Output.targets'))" />
|
||||||
|
</Target>
|
||||||
|
</Project>
|
25
src/JustTanks.sln
Normal file
25
src/JustTanks.sln
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio 15
|
||||||
|
VisualStudioVersion = 15.0.27428.2027
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "JustTanks", "JustTanks.csproj", "{7067FCC5-5F54-4773-A42B-AB9DB1B01014}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{7067FCC5-5F54-4773-A42B-AB9DB1B01014}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{7067FCC5-5F54-4773-A42B-AB9DB1B01014}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{7067FCC5-5F54-4773-A42B-AB9DB1B01014}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{7067FCC5-5F54-4773-A42B-AB9DB1B01014}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {78B163FA-AF0E-44F1-BE03-A4F767837938}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
34
src/Program.cs
Normal file
34
src/Program.cs
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
using SFML.Window;
|
||||||
|
using SFML.Graphics;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace JustTanks
|
||||||
|
{
|
||||||
|
class Program
|
||||||
|
{
|
||||||
|
static void Main(string[] args)
|
||||||
|
{
|
||||||
|
ContextSettings contextSettings = new ContextSettings { DepthBits = 32 };
|
||||||
|
RenderWindow window = new RenderWindow(new VideoMode(640, 480), "Czołgi, lel", Styles.Default, contextSettings);
|
||||||
|
|
||||||
|
Console.WriteLine(System.IO.Directory.GetCurrentDirectory());
|
||||||
|
|
||||||
|
Texture texture = new Texture("./Resources/czougi.png");
|
||||||
|
Sprite sprite = new Sprite(texture);
|
||||||
|
window.SetActive();
|
||||||
|
|
||||||
|
// Start the game loop
|
||||||
|
while (window.IsOpen)
|
||||||
|
{
|
||||||
|
window.Draw(sprite);
|
||||||
|
|
||||||
|
window.DispatchEvents();
|
||||||
|
window.Display();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
36
src/Properties/AssemblyInfo.cs
Normal file
36
src/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("JustTanks")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("JustTanks")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("7067fcc5-5f54-4773-a42b-ab9db1b01014")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
BIN
src/Resources/czougi.png
Normal file
BIN
src/Resources/czougi.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
Loading…
Reference in New Issue
Block a user