working on city roads IP
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56690bbb75
commit
3e9b5343f0
@ -26,7 +26,7 @@ namespace Assets.Scripts
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public int GetHashCode(Point obj)
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public int GetHashCode(Point obj)
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{
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{
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return obj.GetHashCode();
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return 0;
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}
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}
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}
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}
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@ -66,7 +66,7 @@ namespace Assets.Scripts
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public void CreateRoadGraph(IList<Point> points)
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public void CreateRoadGraph(IList<Point> points)
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{
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{
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VoronoiGenerator generator = new VoronoiGenerator(sitesList.SelectMany(site => site.Vertices.Select(i => points[i]).Append(site.Point)).Distinct(new PointProximityComparer(4)).ToList());
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VoronoiGenerator generator = new VoronoiGenerator(sitesList.SelectMany(site => site.Vertices.Select(i => points[i]).Append(site.Point)).Distinct(new PointProximityComparer(2)).ToList());
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generator.Generate();
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generator.Generate();
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roads = generator.Delaunay.Morph(s => s.Point, e => Point.Dist(generator.Delaunay.Vertices[e.Item1].Point, generator.Delaunay.Vertices[e.Item2].Point));
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roads = generator.Delaunay.Morph(s => s.Point, e => Point.Dist(generator.Delaunay.Vertices[e.Item1].Point, generator.Delaunay.Vertices[e.Item2].Point));
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@ -162,7 +162,7 @@ namespace Assets.Scripts
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//3.Repeat step#2 until there are (V-1) edges in the spanning tree.
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//3.Repeat step#2 until there are (V-1) edges in the spanning tree.
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graph.Edges = graph.Edges.OrderBy(e => graph.GetEdgeData(e));
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graph.Edges = graph.Edges.OrderBy(e => graph.GetEdgeData(e));
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graph._edgeData = graph._edgeData.OrderBy(e => e.Value).ToDictionary(e => e.Key, k => k.Value);
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graph._edgeData = graph._edgeData.OrderByDescending(e => e.Value).ToDictionary(e => e.Key, k => k.Value);
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Graph<Point> spanningTree = new Graph<Point>();
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Graph<Point> spanningTree = new Graph<Point>();
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spanningTree.Vertices = graph.Vertices;
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spanningTree.Vertices = graph.Vertices;
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@ -320,8 +320,8 @@ namespace Assets.Scripts
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if (debug.displayCityMainRoads)
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if (debug.displayCityMainRoads)
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{
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{
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Gizmos.color = new Color(2.54f, 0.127f, 1.56f);
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//Gizmos.color = new Color(2.54f, 0.127f, 1.56f);
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//Gizmos.color = Color.green;
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Gizmos.color = Color.green;
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foreach (var city in cities)
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foreach (var city in cities)
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{
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{
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DisplayGraphEdges(city.mainRoad);
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DisplayGraphEdges(city.mainRoad);
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