Add tree generator
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parent
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44
Assets/Common/Bounding.cs
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44
Assets/Common/Bounding.cs
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@ -0,0 +1,44 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Assets.Common;
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namespace Assets.Commo
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{
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public class Bounding
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{
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public readonly Point Min;
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public readonly Point Max;
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public double Width => Max.x - Min.x;
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public double Height => Max.y - Min.y;
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public Bounding(double x1, double y1, double x2, double y2)
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{
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if (x1 > x2) (x1, x2) = (x2, x1);
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if (y1 > y2) (y1, y2) = (y2, y1);
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Min = new Point(x1, y1);
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Max = new Point(x2, y2);
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}
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}
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public static class BoundingTools
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{
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public static Bounding GetBounding(IEnumerable<Point> points)
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{
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var start = points.First();
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double xmin = start.x, xmax = start.x, ymin = start.y, ymax = start.y;
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foreach (var point in points.Skip(1))
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{
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xmin = Math.Min(xmin, point.x);
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ymin = Math.Min(ymin, point.y);
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xmax = Math.Max(xmax, point.x);
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ymax = Math.Max(ymax, point.y);
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}
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return new Bounding(xmin, ymin, xmax, ymax);
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}
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}
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}
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3
Assets/Common/Bounding.cs.meta
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3
Assets/Common/Bounding.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: bfb6ae7d1ad041f2b03e0716f97750d9
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timeCreated: 1567789704
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@ -17,5 +17,12 @@ namespace Assets.Common
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{
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return Math.Sqrt(Math.Pow(a.x - b.x, 2) + Math.Pow(a.y - b.y, 2));
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}
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public static Point operator +(Point a, Point b) => new Point(a.x + b.x, a.y + b.y);
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public static Point operator +(Point a) => a;
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public static Point operator -(Point a, Point b) => new Point(a.x - b.x, a.y - b.y);
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public static Point operator -(Point a) => new Point(-a.x, -a.y);
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public static Point operator *(Point a, double b) => new Point(a.x * b, a.y * b);
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public static Point operator /(Point a, double b) => new Point(a.x / b, a.y / b);
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}
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}
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@ -29,5 +29,23 @@ namespace Assets.Common
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return xa * yb - xb * ya < 0;
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}
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public static bool IsPointInside(Point point, Point[] polygon)
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{
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var j = polygon.Length - 1;
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var inside = false;
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for (int i = 0; i < polygon.Length; j = i++)
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{
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var pi = polygon[i];
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var pj = polygon[j];
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if (((pi.y <= point.y && point.y < pj.y) || (pj.y <= point.y && point.y < pi.y)) &&
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(point.x < (pj.x - pi.x) * (point.y - pi.y) / (pj.y - pi.y) + pi.x))
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inside = !inside;
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}
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return inside;
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}
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}
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}
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22
Assets/Editor/ForestRendererUI.cs
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22
Assets/Editor/ForestRendererUI.cs
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@ -0,0 +1,22 @@
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using Assets;
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using UnityEditor;
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using UnityEngine;
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namespace Editor
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{
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[CustomEditor(typeof (ForestGenerator))]
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public class ForestGeneratorUI : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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var target = this.target as ForestGenerator;
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DrawDefaultInspector();
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if (GUILayout.Button("Generate"))
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{
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target.Generate();
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}
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}
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}
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}
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3
Assets/Editor/ForestRendererUI.cs.meta
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3
Assets/Editor/ForestRendererUI.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 0d169cf324704c908e59fcebe537a011
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timeCreated: 1567618094
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@ -1,5 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Assets.Common;
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using UnityEngine;
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namespace Assets.Generators
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@ -22,34 +24,34 @@ namespace Assets.Generators
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this.r = r;
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}
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public IEnumerable<Vector3> Generate(float width, float height)
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public IEnumerable<Point> Generate(float width, float height)
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{
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var size = r / Mathf.Sqrt(2);
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var grid = new Dictionary<(int, int), Vector3>();
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var active = new List<Vector3>();
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var grid = new Dictionary<(int, int), Point>();
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var active = new List<Point>();
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var initial = new Vector3(Random(width), Random(height));
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var initial = new Point(Random(width), Random(height));
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void AddToGrid(Vector3 point)
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void AddToGrid(Point point)
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{
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grid.Add(
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(Mathf.FloorToInt(point.x / size), Mathf.FloorToInt(point.y / size)),
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((int)Math.Floor(point.x / size), (int)Math.Floor(point.y / size)),
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point
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);
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active.Add(point);
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}
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bool IsPointOk(Vector3 point)
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bool IsPointOk(Point point)
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{
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if (point.x < 0 || point.y < 0 || point.x > width || point.y > height)
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{
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return false;
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}
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var x = Mathf.FloorToInt(point.x / size);
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var y = Mathf.FloorToInt(point.y / size);
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var x = (int)Math.Floor(point.x / size);
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var y = (int)Math.Floor(point.y / size);
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var neighbours = (new List<(int, int)>() {
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(x - 1, y + 1), (x, y + 1), (x + 1, y + 1),
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@ -59,15 +61,15 @@ namespace Assets.Generators
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return neighbours
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.Where(p => grid.ContainsKey(p))
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.All(p => Vector3.Distance(point, grid[p]) > r);
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.All(p => Point.Dist(point, grid[p]) > r);
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}
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Vector3 RandomPoint(Vector3 origin)
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Point RandomPoint(Point origin)
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{
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var angle = Random(Mathf.PI * 2);
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var length = Random(2 * r, r);
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return origin + new Vector3(Mathf.Sin(angle), Mathf.Cos(angle)) * length;
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return origin + new Point(Math.Sin(angle), Math.Cos(angle)) * length;
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}
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AddToGrid(initial);
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@ -94,9 +96,7 @@ namespace Assets.Generators
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}
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if (i >= k)
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{
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active.RemoveAt(current);
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}
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}
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}
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}
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@ -10,6 +10,8 @@ namespace Assets.Map
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public List<T> Vertices { get; internal set; } = new List<T>();
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public Dictionary<int, List<int>> _edges = new Dictionary<int, List<int>>();
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public T this[int i] => Vertices[i];
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public IEnumerable<(int, int)> Edges
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{
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get
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8
Assets/Prefabs.meta
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Reference in New Issue
Block a user