Support for texture blending
@ -19,5 +19,15 @@ namespace Assets.Common
|
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return result;
|
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}
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||||
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public static bool IsClockwise(Point center, Point a, Point b)
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{
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var xa = a.x - center.x;
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var yb = b.y - center.y;
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@ -103,15 +103,7 @@ namespace Assets.Map
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private (int, int) EnsureClockwise(Point center, (int, int) edge)
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{
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var a = _points[edge.Item1];
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var b = _points[edge.Item2];
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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data:
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first:
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name: _SrcBlend
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second: 1
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data:
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first:
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name: _DstBlend
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second: 0
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data:
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first:
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name: _Cutoff
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second: .5
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data:
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first:
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name: _Parallax
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second: .0199999996
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data:
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first:
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name: _ZWrite
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second: 1
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data:
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first:
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name: _Glossiness
|
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second: .5
|
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data:
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first:
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name: _BumpScale
|
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second: 1
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data:
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first:
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name: _OcclusionStrength
|
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second: 1
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data:
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first:
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name: _DetailNormalMapScale
|
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second: 1
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data:
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first:
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name: _UVSec
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second: 0
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data:
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first:
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name: _Mode
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second: 0
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data:
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first:
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name: _Metallic
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second: 0
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- _AlphaClip: 0
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- _Blend: 0
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- _BumpScale: 1
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- _Cull: 2
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _EnvironmentReflections: 0
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- _GlossMapScale: 0
|
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- _Glossiness: 0.5
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- _GlossyReflections: 0
|
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- _Metallic: 0
|
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Smoothness: 0.5
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
|
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- _Surface: 0
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- _UVSec: 0
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- _WorkflowMode: 1
|
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- _ZWrite: 1
|
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m_Colors:
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data:
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first:
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name: _EmissionColor
|
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second: {r: 0, g: 0, b: 0, a: 1}
|
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data:
|
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first:
|
||||
name: _Color
|
||||
second: {r: .588235319, g: .588235319, b: .588235319, a: 1}
|
||||
- _BaseColor: {r: 0.5882353, g: 0.5882353, b: 0.5882353, a: 1}
|
||||
- _Color: {r: 0.5882353, g: 0.5882353, b: 0.5882353, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
|
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|
@ -4,135 +4,107 @@
|
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: SpaceshipHull
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords:
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m_LightmapFlags: 5
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m_CustomRenderQueue: -1
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stringTagMap: {}
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_ShaderKeywords: _EMISSION _ENVIRONMENTREFLECTIONS_OFF
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m_LightmapFlags: 1
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 2050
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stringTagMap:
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RenderType: Opaque
|
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 2
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serializedVersion: 3
|
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m_TexEnvs:
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data:
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first:
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name: _MainTex
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second:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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data:
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first:
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name: _BumpMap
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second:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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data:
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first:
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name: _DetailNormalMap
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second:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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data:
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first:
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name: _ParallaxMap
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second:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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data:
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first:
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name: _OcclusionMap
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second:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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data:
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first:
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name: _EmissionMap
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second:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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data:
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first:
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name: _DetailMask
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second:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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data:
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first:
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name: _DetailAlbedoMap
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second:
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m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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data:
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first:
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name: _MetallicGlossMap
|
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second:
|
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BaseMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
|
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecGlossMap:
|
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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data:
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first:
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name: _SrcBlend
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second: 1
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data:
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first:
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name: _DstBlend
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||||
second: 0
|
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data:
|
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first:
|
||||
name: _Cutoff
|
||||
second: .5
|
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data:
|
||||
first:
|
||||
name: _Parallax
|
||||
second: .0199999996
|
||||
data:
|
||||
first:
|
||||
name: _ZWrite
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _Glossiness
|
||||
second: .5
|
||||
data:
|
||||
first:
|
||||
name: _BumpScale
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _OcclusionStrength
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _DetailNormalMapScale
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _UVSec
|
||||
second: 0
|
||||
data:
|
||||
first:
|
||||
name: _Mode
|
||||
second: 0
|
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data:
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||||
first:
|
||||
name: _Metallic
|
||||
second: 0
|
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- _AlphaClip: 0
|
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- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 0
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
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- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
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- _QueueOffset: 0
|
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- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
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||||
- _SmoothnessTextureChannel: 0
|
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- _SpecularHighlights: 1
|
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- _SrcBlend: 1
|
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- _Surface: 0
|
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- _UVSec: 0
|
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- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
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m_Colors:
|
||||
data:
|
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first:
|
||||
name: _EmissionColor
|
||||
second: {r: 0, g: 0, b: 0, a: 1}
|
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data:
|
||||
first:
|
||||
name: _Color
|
||||
second: {r: .337254912, g: .337254912, b: .337254912, a: 1}
|
||||
- _BaseColor: {r: 0.3372549, g: 0.3372549, b: 0.3372549, a: 1}
|
||||
- _Color: {r: 0.3372549, g: 0.3372549, b: 0.3372549, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
|
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--- !u!114 &609046195035971908
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
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m_Name:
|
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m_EditorClassIdentifier:
|
||||
version: 1
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||||
|
@ -16,6 +16,7 @@ namespace Assets
|
||||
private List<Vector3> _vertices;
|
||||
private List<Vector2> _uv;
|
||||
private List<Vector3> _normals;
|
||||
private List<Color> _colors;
|
||||
private List<int> _triangles;
|
||||
|
||||
public void Generate()
|
||||
@ -30,6 +31,7 @@ namespace Assets
|
||||
_vertices = new List<Vector3>();
|
||||
_normals = new List<Vector3>();
|
||||
_uv = new List<Vector2>();
|
||||
_colors = new List<Color>();
|
||||
_triangles = new List<int>();
|
||||
|
||||
foreach (var location in graph.LocationGenerator.Result.Vertices.Skip(1))
|
||||
@ -43,23 +45,26 @@ namespace Assets
|
||||
mesh.uv = _uv.ToArray();
|
||||
mesh.normals = _normals.ToArray();
|
||||
mesh.triangles = _triangles.ToArray();
|
||||
mesh.colors = _colors.ToArray();
|
||||
|
||||
GetComponent<MeshFilter>().sharedMesh = mesh;
|
||||
}
|
||||
|
||||
private void GenerateLocationMesh(Location location, IList<Point> points)
|
||||
{
|
||||
foreach (var vertices in location.Sites.Select(site => site.Site.Edges.Select(x => points[x.Item1]).Reverse()))
|
||||
foreach (var vertices in location.Sites.Select(site => site.Site.Edges.Select(x => x.Item1).Reverse()))
|
||||
{
|
||||
int start = _vertices.Count;
|
||||
|
||||
foreach (var vertex in vertices)
|
||||
foreach (var i in vertices)
|
||||
{
|
||||
var vertex = points[i];
|
||||
var v = PointToVector(location, vertex);
|
||||
|
||||
_vertices.Add(v);
|
||||
_normals.Add(Vector3.up);
|
||||
_uv.Add(new Vector2(v.x, v.z) / uvScale);
|
||||
_colors.Add(location.BoundaryPoints.Contains(i) ? Color.red : Color.blue);
|
||||
}
|
||||
|
||||
int end = _vertices.Count;
|
||||
@ -98,6 +103,11 @@ namespace Assets
|
||||
_normals.Add(Vector3.up);
|
||||
_normals.Add(Vector3.up);
|
||||
|
||||
_colors.Add(Color.red);
|
||||
_colors.Add(Color.red);
|
||||
_colors.Add(Color.red);
|
||||
_colors.Add(Color.red);
|
||||
|
||||
_triangles.AddRange(new []
|
||||
{
|
||||
start, start + 2, start + 1,
|
||||
|
199
Assets/Shader/LerpTexture.shadersubgraph
Normal file
@ -0,0 +1,199 @@
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{
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"m_SerializedProperties": [
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{
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"typeInfo": {
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"fullName": "UnityEditor.ShaderGraph.Vector4ShaderProperty"
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},
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"JSONnodeData": "{\n \"m_Name\": \"Color A\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Guid\": {\n \"m_GuidSerialized\": \"5c5fa5dc-7dc7-4155-81fc-4829e6c9a220\"\n },\n \"m_DefaultReferenceName\": \"Vector4_96D0ABA1\",\n \"m_OverrideReferenceName\": \"\",\n \"m_Value\": {\n \"x\": 0.0,\n \"y\": 0.0,\n \"z\": 0.0,\n \"w\": 0.0\n },\n \"m_Hidden\": false\n}"
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},
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{
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"typeInfo": {
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"fullName": "UnityEditor.ShaderGraph.Vector4ShaderProperty"
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},
|
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"JSONnodeData": "{\n \"m_Name\": \"Color B\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Guid\": {\n \"m_GuidSerialized\": \"a6029dca-2a8f-4ab7-8314-c11f5db55241\"\n },\n \"m_DefaultReferenceName\": \"Vector4_F54A40D2\",\n \"m_OverrideReferenceName\": \"\",\n \"m_Value\": {\n \"x\": 0.0,\n \"y\": 0.0,\n \"z\": 0.0,\n \"w\": 0.0\n },\n \"m_Hidden\": false\n}"
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},
|
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{
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"typeInfo": {
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"fullName": "UnityEditor.ShaderGraph.Vector4ShaderProperty"
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},
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"JSONnodeData": "{\n \"m_Name\": \"Normal A\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Guid\": {\n \"m_GuidSerialized\": \"ad013094-cd8b-4468-91ee-105c2ee75be5\"\n },\n \"m_DefaultReferenceName\": \"Vector4_8DFDE08A\",\n \"m_OverrideReferenceName\": \"\",\n \"m_Value\": {\n \"x\": 0.0,\n \"y\": 0.0,\n \"z\": 0.0,\n \"w\": 0.0\n },\n \"m_Hidden\": false\n}"
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},
|
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{
|
||||
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