[ui] ui dla generatora

This commit is contained in:
Kacper Donat 2019-11-19 21:19:44 +01:00
parent e5613f6af9
commit c9bba44768
14 changed files with 370096 additions and 514 deletions

8
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@ -0,0 +1,31 @@
using System;
using UnityEngine;
namespace Assets
{
public class CameraControl : MonoBehaviour {
public float moveSpeed = 0.5f;
public float scrollSpeed = 10f;
private bool _shouldMove;
private void Update()
{
_shouldMove = Input.GetMouseButton(2);
}
void FixedUpdate()
{
if (Math.Abs(Input.GetAxis("Mouse ScrollWheel")) > float.Epsilon)
{
transform.localPosition += scrollSpeed * Input.GetAxis("Mouse ScrollWheel") * transform.forward;
}
if (_shouldMove)
{
transform.localPosition += moveSpeed * (-Input.GetAxis("Mouse X") * transform.right + Input.GetAxis("Mouse Y") * Vector3.back);
}
}
}
}

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@ -14,6 +14,7 @@ namespace Assets
private Map _result;
public IEnumerable<IAnnotationPass> AnnotationPasses => _annotationPasses.AsEnumerable();
public IGridGenerator GridGenerator => _gridGenerator;
public Map Result => _result;
public bool IsDone => _result != null;

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@ -41,9 +41,6 @@ namespace Assets
private void Update()
{
if (Input.GetMouseButtonDown(0))
GenerateRandom();
if (_rerender)
{
Render();

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@ -0,0 +1,23 @@
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Assets
{
public class SceneSwitcher : MonoBehaviour
{
public void LoadUnderground()
{
SceneManager.LoadScene("Scenes/CaveGenerator");
}
public void LoadOverworld()
{
SceneManager.LoadScene("Scenes/OverworldExample");
}
public void LoadMenu()
{
SceneManager.LoadScene("Scenes/StartScene");
}
}
}

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@ -17,7 +17,9 @@ namespace Assets.Utils
foreach (var (v, i) in vertices.Select((x, i) => (x, i)))
{
Gizmos.DrawSphere(v, 1);
#if UNITY_EDITOR
if (displayLabels) Handles.Label(v + offset, $"{i} at {v.x:F2}, {v.z:f2}");
#endif
}
}