diff --git a/Assets/Standard Assets/Utility/ForcedReset.cs b/Assets/Standard Assets/Utility/ForcedReset.cs deleted file mode 100644 index 82d3e87..0000000 --- a/Assets/Standard Assets/Utility/ForcedReset.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.SceneManagement; -using UnityStandardAssets.CrossPlatformInput; - -[RequireComponent(typeof (GUITexture))] -public class ForcedReset : MonoBehaviour -{ - private void Update() - { - // if we have forced a reset ... - if (CrossPlatformInputManager.GetButtonDown("ResetObject")) - { - //... reload the scene - SceneManager.LoadScene(SceneManager.GetSceneAt(0).name); - } - } -} diff --git a/Assets/Standard Assets/Utility/ForcedReset.cs.meta b/Assets/Standard Assets/Utility/ForcedReset.cs.meta deleted file mode 100644 index 56690a5..0000000 --- a/Assets/Standard Assets/Utility/ForcedReset.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 9b886447cba80f74e820adb3c9e70c76 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Assets/Standard Assets/Utility/SimpleActivatorMenu.cs b/Assets/Standard Assets/Utility/SimpleActivatorMenu.cs deleted file mode 100644 index bab71fc..0000000 --- a/Assets/Standard Assets/Utility/SimpleActivatorMenu.cs +++ /dev/null @@ -1,38 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityStandardAssets.Utility -{ - public class SimpleActivatorMenu : MonoBehaviour - { - // An incredibly simple menu which, when given references - // to gameobjects in the scene - public GUIText camSwitchButton; - public GameObject[] objects; - - - private int m_CurrentActiveObject; - - - private void OnEnable() - { - // active object starts from first in array - m_CurrentActiveObject = 0; - camSwitchButton.text = objects[m_CurrentActiveObject].name; - } - - - public void NextCamera() - { - int nextactiveobject = m_CurrentActiveObject + 1 >= objects.Length ? 0 : m_CurrentActiveObject + 1; - - for (int i = 0; i < objects.Length; i++) - { - objects[i].SetActive(i == nextactiveobject); - } - - m_CurrentActiveObject = nextactiveobject; - camSwitchButton.text = objects[m_CurrentActiveObject].name; - } - } -} diff --git a/Assets/Standard Assets/Utility/SimpleActivatorMenu.cs.meta b/Assets/Standard Assets/Utility/SimpleActivatorMenu.cs.meta deleted file mode 100644 index 45823d1..0000000 --- a/Assets/Standard Assets/Utility/SimpleActivatorMenu.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 69b69a5b0e0a85b4aa97a7edc40c37d1 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: