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points); - GenerateLocationMesh(location, points); + GenerateLocationMeshAlt(location, points); GenerateLocationWall(location, points); } @@ -57,7 +57,7 @@ namespace Assets.RenderPass var magnitude = Point.Dist(a, b); var d = new Point(-(b.y - a.y) / magnitude, (b.x - a.x) / magnitude); - magnitude *= Random.value * 0.4 - 0.2; + magnitude *= Random.value * 0.2 - 0.1; Point c = new Point((a.x + b.x) / 2.0 + d.x * magnitude, (a.y + b.y) / 2.0 + d.y * magnitude); diff --git a/Assets/Standard Assets/Characters/FirstPersonCharacter/Audio/Footstep01.wav b/Assets/Standard Assets/Characters/FirstPersonCharacter/Audio/Footstep01.wav deleted file mode 100644 index 6e52e70..0000000 Binary files a/Assets/Standard Assets/Characters/FirstPersonCharacter/Audio/Footstep01.wav and /dev/null differ diff --git a/Assets/Standard Assets/Characters/FirstPersonCharacter/Audio/Footstep02.wav b/Assets/Standard Assets/Characters/FirstPersonCharacter/Audio/Footstep02.wav deleted file mode 100644 index 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