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city_gener
Author | SHA1 | Date | |
---|---|---|---|
|
476411f6e7 | ||
|
4facf6c3ba |
22
Assets/Editor/ForestRendererUI.cs
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22
Assets/Editor/ForestRendererUI.cs
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@ -0,0 +1,22 @@
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using Assets;
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using UnityEditor;
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using UnityEngine;
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namespace Editor
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{
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[CustomEditor(typeof (ForestGenerator))]
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public class ForestGeneratorUI : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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var target = this.target as ForestGenerator;
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DrawDefaultInspector();
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if (GUILayout.Button("Generate"))
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{
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// target.Generate();
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}
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}
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}
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}
|
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Assets/Editor/ForestRendererUI.cs.meta
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@ -3,7 +3,10 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Assets.Cities;
|
||||
using Assets.Common;
|
||||
using System;
|
||||
using Assets.Voronoi;
|
||||
using UnityEngine;
|
||||
using Random = System.Random;
|
||||
|
||||
namespace Assets.AnnotationPass
|
||||
{
|
||||
@ -18,6 +21,7 @@ namespace Assets.AnnotationPass
|
||||
public double MinNudgeDistance { get; set; } = .75;
|
||||
|
||||
public double MinimumRoadLength { get; set; } = 2;
|
||||
public double BusinessCityFields { get; set; } = 0.3;
|
||||
|
||||
public CityFieldsPass(Random random)
|
||||
{
|
||||
@ -120,6 +124,8 @@ namespace Assets.AnnotationPass
|
||||
(current, next) = (next, GetNext(next, current));
|
||||
} while (current != start && watchdog-- > 0);
|
||||
|
||||
field.Center = PointUtils.Mean(field.Boundary);
|
||||
|
||||
return field;
|
||||
}
|
||||
|
||||
@ -133,6 +139,26 @@ namespace Assets.AnnotationPass
|
||||
|
||||
// remove outside field
|
||||
city.Fields.RemoveAll(field => !PointUtils.IsClockwise(field.Boundary));
|
||||
|
||||
// add field types
|
||||
var orderedFields = city.Fields.OrderBy(cf => Point.Dist(cf.Center, city.Center)).ToList();
|
||||
|
||||
orderedFields.First().Type = FieldType.MainSquare;
|
||||
|
||||
|
||||
int businessCityFields = (int)Math.Ceiling((BusinessCityFields*orderedFields.Count()));
|
||||
|
||||
foreach (var cityField in orderedFields.Skip(1).Take(businessCityFields))
|
||||
{
|
||||
cityField.Type = FieldType.Business;
|
||||
}
|
||||
|
||||
|
||||
foreach (var cityField in orderedFields.Skip(1+businessCityFields))
|
||||
{
|
||||
cityField.Type = FieldType.Living;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void Annotate(Map map)
|
||||
|
@ -1,45 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Assets.Common;
|
||||
using Assets.PointDistribution;
|
||||
|
||||
namespace Assets.AnnotationPass
|
||||
{
|
||||
public class ForestPass : IAnnotationPass
|
||||
{
|
||||
public const string TreesProperty = "Trees";
|
||||
|
||||
public double TreeRadius { get; set; } = 2;
|
||||
public double ForestRatio { get; set; } = .4;
|
||||
public double Scale { get; set; } = .01;
|
||||
public double Lacunarity { get; set; } = 1.7;
|
||||
public double Dampening { get; set; } = .7;
|
||||
|
||||
public void Annotate(Map map)
|
||||
{
|
||||
var random = new Random(map.Seed + 2137);
|
||||
var sampler = new PoissonDiskSampler(TreeRadius) { Generator = random };
|
||||
var perlin = new PerlinNoiseGenerator
|
||||
{
|
||||
Iterations = 4,
|
||||
Scale = (float)Scale,
|
||||
Lacunarity = (float)Lacunarity,
|
||||
Decay = (float)Dampening,
|
||||
Offset = new Point(random.NextDouble() * 150, random.NextDouble() * 150)
|
||||
};
|
||||
|
||||
var points = sampler
|
||||
.Generate(map.Size.Width, map.Size.Height)
|
||||
.Where(p => perlin.GetValue(p) < ForestRatio)
|
||||
.Select(p => new Tree {
|
||||
Placement = p,
|
||||
Site = map.Sites.Vertices.FirstOrDefault(site => PointUtils.IsPointInside(p, site.Boundary.Select(n => map.Boundaries[n])))
|
||||
})
|
||||
.Where(t => t.Site != null)
|
||||
.Where(t => t.Site.Tags.Contains(CommonTags.Land) && t.Site.Tags.Contains(CommonTags.Empty))
|
||||
;
|
||||
|
||||
map.SetProperty(TreesProperty, points.ToList());
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3bc88eb4f68145eba2e5626cd699b5dc
|
||||
timeCreated: 1574011972
|
@ -35,12 +35,12 @@ namespace Assets.AnnotationPass
|
||||
{
|
||||
var site = _sites[neighbour];
|
||||
|
||||
if (!site.HasProperty(SiteLocationProperty))
|
||||
if (!site.Metadata.HasProperty(SiteLocationProperty))
|
||||
{
|
||||
if (location == _locations[0] || !site.Tags.Contains(CommonTags.Edge))
|
||||
_queue.Add((neighbour, location));
|
||||
}
|
||||
else if (location != site.GetProperty<Location>(SiteLocationProperty))
|
||||
else if (location != site.Metadata.GetProperty<Location>(SiteLocationProperty))
|
||||
_locations.AddEdge(
|
||||
_locations.Vertices.IndexOf(location),
|
||||
_locations.Vertices.IndexOf(site.Metadata.GetProperty<Location>(SiteLocationProperty))
|
||||
@ -51,12 +51,8 @@ namespace Assets.AnnotationPass
|
||||
private void SetLocation(MapSite site, Location location)
|
||||
{
|
||||
location.AddSite(site);
|
||||
|
||||
if (location != _locations[0])
|
||||
site.Tags.Add(CommonTags.Land);
|
||||
|
||||
site.SetProperty(SiteLocationProperty, location);
|
||||
site.SetProperty(CommonSiteProperties.Height, (double)location.Type.height);
|
||||
site.Metadata.SetProperty(SiteLocationProperty, location);
|
||||
}
|
||||
|
||||
private (int, Location) Dequeue()
|
||||
@ -68,7 +64,7 @@ namespace Assets.AnnotationPass
|
||||
|
||||
_queue.RemoveAt(index);
|
||||
|
||||
if (!_sites[pair.Item1].HasProperty(SiteLocationProperty)) return pair;
|
||||
if (!_sites[pair.Item1].Metadata.HasProperty(SiteLocationProperty)) return pair;
|
||||
}
|
||||
|
||||
throw new Exception("No more elements.");
|
||||
@ -126,7 +122,7 @@ namespace Assets.AnnotationPass
|
||||
_sites = map.Sites;
|
||||
_points = map.Boundaries.Vertices;
|
||||
|
||||
map.SetProperty(MapLocationsProperty, _locations);
|
||||
map.Metadata.SetProperty(MapLocationsProperty, _locations);
|
||||
|
||||
var ocean = _locations[0];
|
||||
var possible = new Queue<int>(map.Sites
|
||||
|
@ -10,7 +10,12 @@ namespace Assets.AnnotationPass
|
||||
{
|
||||
public const string CitiesProperty = "Cities";
|
||||
public const string CityProperty = "City";
|
||||
|
||||
public int MaxCitiesCount { get; set; } = 20;
|
||||
public int MaxPlacementTries { get; set; } = 30;
|
||||
public float RangeOfInfluence { get; set; } = .5f;
|
||||
public float CitiesSize { get; set; } = .5f;
|
||||
|
||||
|
||||
private Graph<Location> _locationGraph;
|
||||
private Graph<MapSite> _basicGraph;
|
||||
private Random _random;
|
||||
@ -20,68 +25,71 @@ namespace Assets.AnnotationPass
|
||||
_random = random ?? new Random();
|
||||
}
|
||||
|
||||
IEnumerable<int> LocateCities()
|
||||
{
|
||||
return ChoosePoints(5);
|
||||
}
|
||||
|
||||
City CreateCity(int vertex, int size)
|
||||
{
|
||||
City newCity = new City();
|
||||
|
||||
|
||||
var site = _basicGraph.Vertices[vertex];
|
||||
newCity.Center = site.Center.Clone() as Point;
|
||||
site.Tags.Add("City.Center");
|
||||
|
||||
var sites = new List<MapSite> { site };
|
||||
var location = site.GetProperty<Location>(LandmassPass.SiteLocationProperty);
|
||||
|
||||
var location = site.Metadata.GetProperty<Location>(LandmassPass.SiteLocationProperty);
|
||||
|
||||
for (int i = 0; i < size - 1; i++)
|
||||
{
|
||||
var neighbours = _basicGraph.Neighbours(site.Index)
|
||||
.Select(j => _basicGraph.Vertices[j])
|
||||
.Where(s => s.GetProperty<Location>(LandmassPass.SiteLocationProperty) == location && s.Tags.Contains(CommonTags.Empty))
|
||||
.ToArray();
|
||||
|
||||
if (neighbours.Length == 0) break;
|
||||
|
||||
site = neighbours[_random.Next(neighbours.Length - 1)];
|
||||
var neighbours = _basicGraph.Neighbours(site.Index).Select(j => _basicGraph.Vertices[j]).Where(s => s.Metadata.GetProperty<Location>(LandmassPass.SiteLocationProperty) == location).ToList();
|
||||
site = neighbours[_random.Next(neighbours.Count)];
|
||||
sites.Add(site);
|
||||
}
|
||||
|
||||
foreach (var s in sites.Distinct())
|
||||
{
|
||||
newCity.AddSite(s);
|
||||
s.SetProperty(CityProperty, newCity);
|
||||
s.Tags.Remove(CommonTags.Empty);
|
||||
s.Metadata.SetProperty(CityProperty, newCity);
|
||||
}
|
||||
|
||||
newCity.RangeOfInfluence = GetCityRangeOfInfluence(newCity);
|
||||
return newCity;
|
||||
}
|
||||
|
||||
IEnumerable<int> ChoosePoints(int number)
|
||||
List<City> CreateCities()
|
||||
{
|
||||
List<City> cities = new List<City>();
|
||||
var vertices = new List<int>();
|
||||
|
||||
for (int i = 0; i < number; i++)
|
||||
|
||||
int guard = MaxPlacementTries;
|
||||
int createdCitiesCount = 0;
|
||||
|
||||
while (createdCitiesCount < MaxCitiesCount && guard-- > 0)
|
||||
{
|
||||
var randomLocation = _locationGraph.Vertices[_random.Next(1, _locationGraph.Vertices.Count())];
|
||||
var count = randomLocation.Sites.Count();
|
||||
var randomPoint = randomLocation.Sites[_random.Next(0, count)];
|
||||
vertices.Add(randomPoint.Index);
|
||||
var randomLocation = _locationGraph.Vertices.Skip(1).RandomElement(_random);
|
||||
var randomSite = randomLocation.Sites.RandomElement(_random);
|
||||
|
||||
if (cities.Any(c => Point.Dist(PointUtils.Mean(c.Sites.Select(s => s.Center)), randomSite.Center) < c.RangeOfInfluence))
|
||||
continue;
|
||||
|
||||
cities.Add(CreateCity(randomSite.Index, (int)Math.Ceiling(CitiesSize * _random.Next(0, 30))));
|
||||
guard = MaxPlacementTries;
|
||||
createdCitiesCount++;
|
||||
}
|
||||
|
||||
return vertices;
|
||||
|
||||
return cities;
|
||||
|
||||
}
|
||||
|
||||
public float GetCityRangeOfInfluence(City city)
|
||||
{
|
||||
return RangeOfInfluence*city.Sites.Count;
|
||||
}
|
||||
|
||||
public void Annotate(Map map)
|
||||
{
|
||||
_basicGraph = map.Sites.Clone() as Graph<MapSite>;
|
||||
_basicGraph = map.Sites.Clone() as Graph<MapSite>;
|
||||
_locationGraph = map.Metadata.GetProperty<Graph<Location>>(LandmassPass.MapLocationsProperty);
|
||||
|
||||
var cities = new List<City>();
|
||||
var locations = LocateCities();
|
||||
|
||||
foreach (var index in locations)
|
||||
cities.Add(CreateCity(index, _random.Next(0, 10)));
|
||||
|
||||
var cities = CreateCities();
|
||||
|
||||
map.Metadata.SetProperty(CitiesProperty, cities);
|
||||
}
|
||||
}
|
||||
|
@ -1,31 +0,0 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Assets
|
||||
{
|
||||
public class CameraControl : MonoBehaviour {
|
||||
|
||||
public float moveSpeed = 0.5f;
|
||||
public float scrollSpeed = 10f;
|
||||
|
||||
private bool _shouldMove;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
_shouldMove = Input.GetMouseButton(2);
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
if (Math.Abs(Input.GetAxis("Mouse ScrollWheel")) > float.Epsilon)
|
||||
{
|
||||
transform.localPosition += scrollSpeed * Input.GetAxis("Mouse ScrollWheel") * transform.forward;
|
||||
}
|
||||
|
||||
if (_shouldMove)
|
||||
{
|
||||
transform.localPosition += moveSpeed * (-Input.GetAxis("Mouse X") * transform.right + Input.GetAxis("Mouse Y") * Vector3.back);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -5,7 +5,7 @@ using Assets.Voronoi;
|
||||
|
||||
namespace Assets.Cities
|
||||
{
|
||||
public class City
|
||||
public class City : IHasMetadata
|
||||
{
|
||||
public List<MapSite> Sites { get; set; } = new List<MapSite>();
|
||||
|
||||
@ -15,6 +15,8 @@ namespace Assets.Cities
|
||||
public List<CityField> Fields { get; set; } = new List<CityField>();
|
||||
|
||||
public List<(int, int)> Edges = new List<(int, int)>();
|
||||
public Point Center { get; set; }
|
||||
public float RangeOfInfluence { get; set; } = 0;
|
||||
|
||||
public City()
|
||||
{
|
||||
@ -24,6 +26,7 @@ namespace Assets.Cities
|
||||
{
|
||||
Sites = sites;
|
||||
}
|
||||
|
||||
|
||||
public void AddSite(MapSite site)
|
||||
{
|
||||
@ -38,5 +41,7 @@ namespace Assets.Cities
|
||||
|
||||
Edges = a.Union(b).Except(a.Intersect(b)).ToList();
|
||||
}
|
||||
|
||||
public Metadata Metadata { get; } = new Metadata();
|
||||
}
|
||||
}
|
@ -3,8 +3,17 @@ using Assets.Common;
|
||||
|
||||
namespace Assets.Cities
|
||||
{
|
||||
public enum FieldType
|
||||
{
|
||||
MainSquare,
|
||||
Business,
|
||||
Living
|
||||
}
|
||||
|
||||
public class CityField
|
||||
{
|
||||
public IList<Point> Boundary { get; set; } = new List<Point>();
|
||||
public FieldType Type { get; set; }
|
||||
public Point Center { get; set; }
|
||||
}
|
||||
}
|
@ -1,7 +0,0 @@
|
||||
namespace Assets.Common
|
||||
{
|
||||
public class CommonSiteProperties
|
||||
{
|
||||
public const string Height = "Common.Height";
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6890627434244b08a4602c46789ad43b
|
||||
timeCreated: 1574019493
|
@ -10,7 +10,6 @@ namespace Assets.Common
|
||||
private Graph<MapSite> _sites = new Graph<MapSite>();
|
||||
|
||||
public int Seed { get; }
|
||||
public Size Size { get; }
|
||||
|
||||
public Graph<MapSite> Sites
|
||||
{
|
||||
@ -31,10 +30,9 @@ namespace Assets.Common
|
||||
|
||||
public Metadata Metadata { get; } = new Metadata();
|
||||
|
||||
public Map(int seed, Size size)
|
||||
public Map(int seed)
|
||||
{
|
||||
Seed = seed;
|
||||
Size = size;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,36 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Assets.Common
|
||||
{
|
||||
public class PerlinNoiseGenerator
|
||||
{
|
||||
public float Scale { get; set; } = 0.001f;
|
||||
public Point Offset { get; set; } = new Point(0, 0);
|
||||
public int Iterations { get; set; } = 8;
|
||||
public float Decay { get; set; } = .7f;
|
||||
public float Lacunarity { get; set; } = 1.71f;
|
||||
|
||||
public double GetValue(Point position)
|
||||
{
|
||||
var amplitude = 1.0;
|
||||
var scale = Scale;
|
||||
var result = 0.0;
|
||||
|
||||
for (int i = 0; i < Iterations; i++) {
|
||||
result += amplitude * Calculate(position, scale);
|
||||
|
||||
amplitude *= Decay;
|
||||
scale *= Lacunarity;
|
||||
}
|
||||
|
||||
return Mathf.InverseLerp(0.38f, 0.48f, (float)(result / ((1 - System.Math.Pow(Decay, Iterations)) / (1 - Decay))));
|
||||
}
|
||||
|
||||
private double Calculate(Point position, float scale)
|
||||
{
|
||||
var final = (position + Offset) * scale;
|
||||
|
||||
return Mathf.PerlinNoise((float)final.x, (float)final.y);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0790333cb5994af3ad5c3cd60ef0667e
|
||||
timeCreated: 1574012818
|
@ -65,10 +65,8 @@ namespace Assets.Common
|
||||
return points.Zip(points.RotateRight(), (a, b) => (b.x - a.x) * (b.y + a.y)).Aggregate((a, b) => a + b) < 0;
|
||||
}
|
||||
|
||||
public static bool IsPointInside(Point point, IEnumerable<Point> points)
|
||||
public static bool IsPointInside(Point point, Point[] polygon)
|
||||
{
|
||||
var polygon = points.ToArray();
|
||||
|
||||
var j = polygon.Length - 1;
|
||||
var inside = false;
|
||||
|
||||
|
@ -1,14 +0,0 @@
|
||||
namespace Assets.Common
|
||||
{
|
||||
public class Size
|
||||
{
|
||||
public double Width { get; }
|
||||
public double Height { get; }
|
||||
|
||||
public Size(double width, double height)
|
||||
{
|
||||
Width = width;
|
||||
Height = height;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 522d3783f50941f5b2d0d12e7f9fd2eb
|
||||
timeCreated: 1574012133
|
@ -1,8 +0,0 @@
|
||||
namespace Assets.Common
|
||||
{
|
||||
public class Tree
|
||||
{
|
||||
public Point Placement { get; set; }
|
||||
public MapSite Site { get; set; }
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fb09668818dd4739acf022483b609253
|
||||
timeCreated: 1574018474
|
94
Assets/Scripts/ForestGenerator.cs
Normal file
94
Assets/Scripts/ForestGenerator.cs
Normal file
@ -0,0 +1,94 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Assets.Common;
|
||||
using Assets.PointDistribution;
|
||||
using Assets.Voronoi;
|
||||
using UnityEngine;
|
||||
using Random = System.Random;
|
||||
|
||||
//namespace Assets
|
||||
//{
|
||||
// [RequireComponent(typeof(MeshFilter))]
|
||||
// [RequireComponent(typeof(MeshRenderer))]
|
||||
// [RequireComponent(typeof(LandmassGenerator))]
|
||||
public class ForestGenerator : MonoBehaviour
|
||||
{
|
||||
// public GameObject[] trees;
|
||||
// [Range(1, 15)]
|
||||
// public float radius = 3.0f;
|
||||
// public GameObject forest;
|
||||
//
|
||||
// private Random _random = new Random();
|
||||
// private List<Site> _sites;
|
||||
//
|
||||
// private LandmassGenerator Generator => GetComponent<LandmassGenerator>();
|
||||
//
|
||||
// public void Generate()
|
||||
// {
|
||||
// Cleanup();
|
||||
//
|
||||
// Generator.EnsureGenerated();
|
||||
//
|
||||
// FindForestSites();
|
||||
// PlaceTrees();
|
||||
//
|
||||
// _random = new Random(Generator.seed);
|
||||
// }
|
||||
//
|
||||
// private void PlaceTrees()
|
||||
// {
|
||||
// foreach (Site site in _sites)
|
||||
// {
|
||||
// var sampler = new PoissonDiskSampler(radius) { Generator = _random };
|
||||
//
|
||||
// Bounding bounding =
|
||||
// BoundingTools.GetBounding(site.Vertices.Select(i => Generator.BoundariesGraph.Vertices[i]));
|
||||
//
|
||||
// var offset = Vector3.up * site.Location.Type.height;
|
||||
// var points = sampler.Generate((float)bounding.Width, (float)bounding.Height);
|
||||
//
|
||||
// foreach (var point in points.Select(point => point + bounding.Min).Where(point => IsPointInSite(site, point)))
|
||||
// PlaceRandomTree(point.ToVector3() + offset);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// public void Cleanup()
|
||||
// {
|
||||
// var destroy = new List<GameObject>();
|
||||
//
|
||||
// foreach (var child in forest.transform)
|
||||
// if (child is Transform t)
|
||||
// destroy.Add(t.gameObject);
|
||||
//
|
||||
// foreach (var @object in destroy)
|
||||
// DestroyImmediate(@object);
|
||||
// }
|
||||
//
|
||||
// private void FindForestSites()
|
||||
// {
|
||||
// _sites = new List<Site>();
|
||||
//
|
||||
// foreach (var location in Generator.LocationGraph.Vertices.Skip(1))
|
||||
// {
|
||||
// var count = _random.Next(10);
|
||||
//
|
||||
// for (int i = 0; i < count; i++)
|
||||
// _sites.Add(location.Sites[_random.Next(location.Sites.Count)]);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void PlaceRandomTree(Vector3 pos)
|
||||
// {
|
||||
// GameObject tree = Instantiate(trees[_random.Next(trees.Length)], forest.transform);
|
||||
//
|
||||
// tree.transform.position = pos - Vector3.down * 0.2f;
|
||||
// }
|
||||
//
|
||||
// private bool IsPointInSite(Site site, Point point)
|
||||
// {
|
||||
// var polygon = site.Vertices.Select(i => Generator.BoundariesGraph[i]).ToArray();
|
||||
//
|
||||
// return PointUtils.IsPointInside(point, polygon);
|
||||
// }
|
||||
}
|
||||
//}
|
3
Assets/Scripts/ForestGenerator.cs.meta
Normal file
3
Assets/Scripts/ForestGenerator.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 36d65e29139a4864b1c3a6beb0db0cf1
|
||||
timeCreated: 1567614336
|
@ -21,7 +21,7 @@ namespace Assets.GridGenerator
|
||||
|
||||
public Map CreateGrid(double width, double height)
|
||||
{
|
||||
Map result = new Map(_seed, new Size(width, height));
|
||||
Map result = new Map(_seed);
|
||||
|
||||
var points = GeneratePoints(width, height);
|
||||
var generator = new VoronoiGenerator(points);
|
||||
|
@ -13,7 +13,6 @@ using Assets.Utils;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
using Random = System.Random;
|
||||
using Tree = Assets.Common.Tree;
|
||||
|
||||
namespace Assets
|
||||
{
|
||||
@ -21,7 +20,7 @@ namespace Assets
|
||||
public class GraphGeneratorDebug
|
||||
{
|
||||
public bool enabled = true;
|
||||
|
||||
|
||||
public bool displayPoints = true;
|
||||
public bool displayBoundary = true;
|
||||
public bool displayVertices = true;
|
||||
@ -36,9 +35,9 @@ namespace Assets
|
||||
public bool displayFieldBoundaries = true;
|
||||
public bool displayCityRoads = true;
|
||||
public bool displayCityFields = true;
|
||||
public bool displayTrees = true;
|
||||
|
||||
[NonSerialized] public float generationTime = 0.0f;
|
||||
public bool displayRangeOfInfluence = false;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
@ -54,25 +53,30 @@ namespace Assets
|
||||
{
|
||||
[NonSerialized] public Map Map;
|
||||
[NonSerialized] public Thread GenerationThread;
|
||||
|
||||
|
||||
public GraphGeneratorDebug debug;
|
||||
|
||||
|
||||
public Vector2 size = new Vector2();
|
||||
public List<LocationType> types = new List<LocationType>();
|
||||
|
||||
|
||||
[Range(0f, 360f)]
|
||||
public float minimumRoadAngle = 30f;
|
||||
|
||||
[Range(0f, 1f)]
|
||||
public float businessCityFields = 0.3f;
|
||||
[Range(0f, 4f)]
|
||||
public float minimumNudgeDistance = 0.5f;
|
||||
[Range(0f, 4f)]
|
||||
public float maximumNudgeDistance = 1f;
|
||||
[Range(0f, 4f)]
|
||||
public float minimumRoadLength = 1f;
|
||||
public float rangeOfInfluence = .5f;
|
||||
[Range(0f, 1f)]
|
||||
public float citiesSize = .5f;
|
||||
|
||||
|
||||
[Range(0, 50)]
|
||||
public int citiesCount = 20;
|
||||
|
||||
public float treeRadius = 2f;
|
||||
public float forestRatio = .4f;
|
||||
|
||||
[Range(2.0f, 64.0f)]
|
||||
public float radius = 8;
|
||||
public int seed = Environment.TickCount;
|
||||
@ -85,17 +89,17 @@ namespace Assets
|
||||
{
|
||||
GenerationThread?.Abort();
|
||||
GenerationThread = new Thread(() =>
|
||||
{
|
||||
{
|
||||
var generator = CreateMapGenerator();
|
||||
var result = generator.Generate(size.x, size.y);
|
||||
|
||||
|
||||
lock (GetType())
|
||||
{
|
||||
Map = result;
|
||||
onDone(result);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
GenerationThread.Start();
|
||||
}
|
||||
|
||||
@ -114,18 +118,19 @@ namespace Assets
|
||||
var generator = new MapGenerator(new VoronoiGridGenerator(seed, new PoissonDiskSampler(radius) { Generator = new Random(seed) }));
|
||||
|
||||
generator.AddAnnotationPass(new LandmassPass(types.Prepend(new LocationType { name = "Ocean", height = -1 }).Select(t => new Location { Type = t }), new Random(seed)));
|
||||
generator.AddAnnotationPass(new LocateCitiesPass(new Random(seed)));
|
||||
generator.AddAnnotationPass(new LocateCitiesPass(new Random(seed))
|
||||
{
|
||||
MaxCitiesCount = citiesCount,
|
||||
RangeOfInfluence = rangeOfInfluence,
|
||||
CitiesSize = citiesSize
|
||||
});
|
||||
generator.AddAnnotationPass(new CityFieldsPass(new Random(seed))
|
||||
{
|
||||
MinimumAngle = Mathf.Deg2Rad * minimumRoadAngle,
|
||||
MaxNudgeDistance = maximumNudgeDistance,
|
||||
MinNudgeDistance = minimumNudgeDistance,
|
||||
MinimumRoadLength = minimumRoadLength
|
||||
});
|
||||
generator.AddAnnotationPass(new ForestPass
|
||||
{
|
||||
TreeRadius = treeRadius,
|
||||
ForestRatio = forestRatio
|
||||
MinimumRoadLength = minimumRoadLength,
|
||||
BusinessCityFields = businessCityFields
|
||||
});
|
||||
|
||||
return generator;
|
||||
@ -134,9 +139,8 @@ namespace Assets
|
||||
public void Reset()
|
||||
{
|
||||
GenerationThread?.Abort();
|
||||
Map = null;
|
||||
}
|
||||
|
||||
|
||||
private void DisplayGraphCities(IEnumerable<City> cities)
|
||||
{
|
||||
foreach (City city in cities)
|
||||
@ -154,7 +158,7 @@ namespace Assets
|
||||
void OnDrawGizmos()
|
||||
{
|
||||
if (!debug.enabled || Map == null) return;
|
||||
|
||||
|
||||
if (debug.displayBoundary)
|
||||
{
|
||||
Gizmos.color = Color.gray;
|
||||
@ -164,7 +168,7 @@ namespace Assets
|
||||
Gizmos.DrawLine(new Vector3(size.x, 0, size.y), new Vector3(size.x, 0, 0));
|
||||
Gizmos.DrawLine(new Vector3(size.x, 0, size.y), new Vector3(0, 0, size.y));
|
||||
}
|
||||
|
||||
|
||||
if (debug.displayPoints)
|
||||
{
|
||||
Gizmos.color = Color.white;
|
||||
@ -188,47 +192,47 @@ namespace Assets
|
||||
Gizmos.color = Color.white;
|
||||
DebugUtils.DisplayGraphEdges(Map.Boundaries);
|
||||
}
|
||||
|
||||
|
||||
Gizmos.color = Color.blue;
|
||||
|
||||
if (!Map.Metadata.HasProperty(LandmassPass.MapLocationsProperty)) return;
|
||||
|
||||
var locations = Map.Metadata.GetProperty<Graph<Location>>(LandmassPass.MapLocationsProperty);
|
||||
|
||||
|
||||
if (debug.displayLocationCells)
|
||||
{
|
||||
var cells = Map.Sites.Vertices
|
||||
.Where(s => s.Metadata.HasProperty(LandmassPass.SiteLocationProperty))
|
||||
.Where(s => s.Metadata.GetProperty<Location>(LandmassPass.SiteLocationProperty).Type.name != "Ocean");
|
||||
|
||||
|
||||
foreach (var site in cells)
|
||||
{
|
||||
var location = site.Metadata.GetProperty<Location>(LandmassPass.SiteLocationProperty);
|
||||
|
||||
|
||||
Gizmos.color = location.Type.color;
|
||||
Gizmos.DrawSphere(site.Center.ToVector3(), 2);
|
||||
}
|
||||
}
|
||||
//
|
||||
// if (debug.displayLocations && _locationGraph != null)
|
||||
// {
|
||||
// DisplayGraphEdges(_locationGraph.Morph(a => a.Item1));
|
||||
// }
|
||||
//
|
||||
// if (debug.displayLocationPoints)
|
||||
// {
|
||||
// foreach (var location in _locations.Skip(1))
|
||||
// {
|
||||
// Gizmos.color = location.Type.color;
|
||||
// foreach (var point in location.BoundaryPoints)
|
||||
// {
|
||||
// var v = VoronoiGenerator.Voronoi.Vertices[point].ToVector3();
|
||||
// Gizmos.DrawSphere(v, 1);
|
||||
// if (debug.displayLabels) Handles.Label(v + Vector3.right, $"{point} at {v.x:F2}, {v.y:f2}");
|
||||
// }
|
||||
//
|
||||
// if (debug.displayLocations && _locationGraph != null)
|
||||
// {
|
||||
// DisplayGraphEdges(_locationGraph.Morph(a => a.Item1));
|
||||
// }
|
||||
//
|
||||
// if (debug.displayLocationPoints)
|
||||
// {
|
||||
// foreach (var location in _locations.Skip(1))
|
||||
// {
|
||||
// Gizmos.color = location.Type.color;
|
||||
// foreach (var point in location.BoundaryPoints)
|
||||
// {
|
||||
// var v = VoronoiGenerator.Voronoi.Vertices[point].ToVector3();
|
||||
// Gizmos.DrawSphere(v, 1);
|
||||
// if (debug.displayLabels) Handles.Label(v + Vector3.right, $"{point} at {v.x:F2}, {v.y:f2}");
|
||||
// }
|
||||
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
if (debug.displayLocationEdges)
|
||||
{
|
||||
@ -241,15 +245,15 @@ namespace Assets
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (debug.displayCities && Map.Metadata.HasProperty(LocateCitiesPass.CitiesProperty))
|
||||
{
|
||||
Gizmos.color = Color.magenta;
|
||||
DisplayGraphCities(Map.Metadata.GetProperty<IEnumerable<City>>(LocateCitiesPass.CitiesProperty));
|
||||
}
|
||||
|
||||
|
||||
var cities = Map.Metadata.GetProperty<List<City>>(LocateCitiesPass.CitiesProperty);
|
||||
|
||||
|
||||
if (debug.displayFieldBoundaries)
|
||||
{
|
||||
Gizmos.color = Color.white;
|
||||
@ -272,34 +276,47 @@ namespace Assets
|
||||
}
|
||||
}
|
||||
|
||||
if (debug.displayRangeOfInfluence)
|
||||
{
|
||||
foreach (var city in cities)
|
||||
{
|
||||
Gizmos.color = Color.yellow;
|
||||
Gizmos.DrawWireSphere(PointUtils.Mean(city.Sites.Select(s => s.Center)).ToVector3(), city.RangeOfInfluence);
|
||||
Gizmos.DrawSphere(PointUtils.Mean(city.Sites.Select(s => s.Center)).ToVector3(), 1);
|
||||
}
|
||||
}
|
||||
|
||||
if (debug.displayCityFields)
|
||||
{
|
||||
Gizmos.color = Color.green;
|
||||
Gizmos.color = Color.blue;
|
||||
|
||||
foreach (var city in cities)
|
||||
{
|
||||
foreach (var field in city.Fields)
|
||||
{
|
||||
switch (field.Type)
|
||||
{
|
||||
case FieldType.Business:
|
||||
Gizmos.color = Color.green;
|
||||
break;
|
||||
case FieldType.Living:
|
||||
Gizmos.color = Color.yellow;
|
||||
break;
|
||||
case FieldType.MainSquare:
|
||||
Gizmos.color = Color.red;
|
||||
break;
|
||||
default:
|
||||
Gizmos.color = Color.blue;
|
||||
break;
|
||||
}
|
||||
foreach (var (a, b) in field.Boundary.RotateRight().Zip(field.Boundary, (a, b) => (a, b)))
|
||||
Gizmos.DrawLine(a.ToVector3(), b.ToVector3());
|
||||
|
||||
Gizmos.DrawLine(a.ToVector3(), b.ToVector3());
|
||||
|
||||
foreach (var tuple in field.Boundary.Zip(PointUtils.CalculateNormals(field.Boundary), (a, b) => (Point: a, Normal: a + b)))
|
||||
Gizmos.DrawLine(tuple.Point.ToVector3(), tuple.Normal.ToVector3());
|
||||
Gizmos.DrawLine(tuple.Point.ToVector3(), tuple.Normal.ToVector3());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (debug.displayTrees)
|
||||
{
|
||||
Gizmos.color = Color.cyan;
|
||||
var trees = Map.GetProperty<IEnumerable<Tree>>(ForestPass.TreesProperty);
|
||||
|
||||
foreach (var tree in trees)
|
||||
Gizmos.DrawCube(
|
||||
tree.Placement.ToVector3() + tree.Site.GetProperty<Location>(LandmassPass.SiteLocationProperty).Type.height * Vector3.up,
|
||||
new Vector3(1, 1, 1)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -14,7 +14,6 @@ namespace Assets
|
||||
private Map _result;
|
||||
|
||||
public IEnumerable<IAnnotationPass> AnnotationPasses => _annotationPasses.AsEnumerable();
|
||||
public IGridGenerator GridGenerator => _gridGenerator;
|
||||
public Map Result => _result;
|
||||
public bool IsDone => _result != null;
|
||||
|
||||
|
@ -15,20 +15,11 @@ namespace Assets
|
||||
public class MapRenderer : MonoBehaviour
|
||||
{
|
||||
private bool _rerender = false;
|
||||
|
||||
public GameObject citiesGameObject;
|
||||
public GameObject forestGameObject;
|
||||
public GameObject[] trees;
|
||||
|
||||
private IList<IRenderer> Renderers => new List<IRenderer>
|
||||
private IList<IRenderer> _renderers = new List<IRenderer>
|
||||
{
|
||||
new LandmassRenderer(),
|
||||
new CityRenderer(citiesGameObject),
|
||||
new ForestRender
|
||||
{
|
||||
ForestObject = forestGameObject,
|
||||
Trees = trees,
|
||||
}
|
||||
new CityRenderer(),
|
||||
};
|
||||
|
||||
public void GenerateRandom()
|
||||
@ -41,6 +32,9 @@ namespace Assets
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
GenerateRandom();
|
||||
|
||||
if (_rerender)
|
||||
{
|
||||
Render();
|
||||
@ -55,7 +49,7 @@ namespace Assets
|
||||
if (map == null)
|
||||
return;
|
||||
|
||||
foreach (var current in Renderers)
|
||||
foreach (var current in _renderers)
|
||||
current.Render(map, this);
|
||||
}
|
||||
|
||||
@ -66,7 +60,7 @@ namespace Assets
|
||||
if (map == null)
|
||||
return;
|
||||
|
||||
foreach (var current in Renderers)
|
||||
foreach (var current in _renderers)
|
||||
current.DrawGizmos(map, this);
|
||||
}
|
||||
}
|
||||
|
@ -11,14 +11,14 @@ namespace Assets.PointDistribution
|
||||
public System.Random Generator { get; set; } = new System.Random();
|
||||
|
||||
private int k;
|
||||
private double r;
|
||||
private float r;
|
||||
|
||||
private double Random(double max, double min = 0)
|
||||
{
|
||||
return Generator.NextDouble() * (max - min) + min;
|
||||
}
|
||||
|
||||
public PoissonDiskSampler(double r, int k = 30)
|
||||
public PoissonDiskSampler(float r, int k = 30)
|
||||
{
|
||||
this.k = k;
|
||||
this.r = r;
|
||||
|
@ -9,22 +9,19 @@ namespace Assets.RenderPass
|
||||
{
|
||||
public class CityRenderer : IRenderer
|
||||
{
|
||||
private GameObject _cities;
|
||||
|
||||
public CityRenderer(GameObject cities)
|
||||
{
|
||||
_cities = cities;
|
||||
}
|
||||
|
||||
public void Render(Map map, Component component)
|
||||
{
|
||||
var go = new GameObject();
|
||||
go.AddComponent<MeshFilter>();
|
||||
go.AddComponent<MeshRenderer>();
|
||||
|
||||
var cities = map.GetProperty<IEnumerable<City>>(LocateCitiesPass.CitiesProperty);
|
||||
var meshes = cities.Select(city => new CombineInstance { mesh = CreateCityMesh(city), transform = component.transform.localToWorldMatrix });
|
||||
|
||||
var mesh = new Mesh();
|
||||
mesh.CombineMeshes(meshes.ToArray());
|
||||
|
||||
_cities.GetComponent<MeshFilter>().sharedMesh = mesh;
|
||||
go.GetComponent<MeshFilter>().sharedMesh = mesh;
|
||||
}
|
||||
|
||||
private Mesh CreateCityMesh(City city)
|
||||
@ -39,15 +36,15 @@ namespace Assets.RenderPass
|
||||
start = vertices.Count;
|
||||
n = field.Boundary.Count;
|
||||
|
||||
vertices.AddRange(field.Boundary.Select(p => p.ToVector3()));
|
||||
vertices.AddRange(field.Boundary.Select(p => p.ToVector3() + Vector3.up * 5));
|
||||
normals.AddRange(field.Boundary.Select(v => Vector3.up));
|
||||
triangles.AddRange(Triangulate(field).Select(x => x + start));
|
||||
|
||||
start = vertices.Count;
|
||||
|
||||
vertices.AddRange(field.Boundary.Select(p => p.ToVector3()));
|
||||
vertices.AddRange(field.Boundary.Select(p => p.ToVector3() + Vector3.up * 5));
|
||||
normals.AddRange(PointUtils.CalculateNormals(field.Boundary).Select(p => p.ToVector3()));
|
||||
vertices.AddRange(field.Boundary.Select(p => p.ToVector3() + Vector3.down * 25));
|
||||
vertices.AddRange(field.Boundary.Select(p => p.ToVector3()));
|
||||
normals.AddRange(PointUtils.CalculateNormals(field.Boundary).Select(p => p.ToVector3()));
|
||||
|
||||
for (int i = 0; i < n; i++)
|
||||
|
@ -1,45 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Assets.AnnotationPass;
|
||||
using Assets.Common;
|
||||
using UnityEngine;
|
||||
using Random = System.Random;
|
||||
using Tree = Assets.Common.Tree;
|
||||
|
||||
namespace Assets.RenderPass
|
||||
{
|
||||
public class ForestRender : IRenderer
|
||||
{
|
||||
public ICollection<GameObject> Trees { get; set; }
|
||||
public GameObject ForestObject { get; set; }
|
||||
|
||||
public void Render(Map map, Component component)
|
||||
{
|
||||
var rng = new Random(map.Seed);
|
||||
var trees = map.GetProperty<IEnumerable<Tree>>(ForestPass.TreesProperty);
|
||||
|
||||
var toRemove = new List<GameObject>();
|
||||
foreach (Transform child in ForestObject.transform)
|
||||
toRemove.Add(child.gameObject);
|
||||
|
||||
foreach (var o in toRemove)
|
||||
Object.DestroyImmediate(o);
|
||||
|
||||
foreach (var tree in trees)
|
||||
{
|
||||
var origin = tree.Placement.ToVector3() + (float)tree.Site.GetProperty<double>(CommonSiteProperties.Height) * Vector3.up;
|
||||
Object.Instantiate(GetRandomTree(rng), origin, Quaternion.identity, ForestObject.transform);
|
||||
}
|
||||
}
|
||||
|
||||
private GameObject GetRandomTree(Random generator)
|
||||
{
|
||||
return Trees.RandomElement(generator);
|
||||
}
|
||||
|
||||
public void DrawGizmos(Map map, Component component)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
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fileFormatVersion: 2
|
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guid: f7a96fe45ad140fcb69b84c7d27e5ca9
|
||||
timeCreated: 1574019277
|
@ -31,7 +31,7 @@ namespace Assets.RenderPass
|
||||
foreach (var location in locations.Vertices.Skip(1))
|
||||
{
|
||||
GenerateLocationEdges(location, points);
|
||||
GenerateLocationMeshAlt(location, points);
|
||||
GenerateLocationMesh(location, points);
|
||||
GenerateLocationWall(location, points);
|
||||
}
|
||||
|
||||
@ -57,7 +57,7 @@ namespace Assets.RenderPass
|
||||
var magnitude = Point.Dist(a, b);
|
||||
var d = new Point(-(b.y - a.y) / magnitude, (b.x - a.x) / magnitude);
|
||||
|
||||
magnitude *= Random.value * 0.2 - 0.1;
|
||||
magnitude *= Random.value * 0.4 - 0.2;
|
||||
|
||||
Point c = new Point((a.x + b.x) / 2.0 + d.x * magnitude, (a.y + b.y) / 2.0 + d.y * magnitude);
|
||||
|
||||
|
@ -1,23 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Assets
|
||||
{
|
||||
public class SceneSwitcher : MonoBehaviour
|
||||
{
|
||||
public void LoadUnderground()
|
||||
{
|
||||
SceneManager.LoadScene("Scenes/CaveGenerator");
|
||||
}
|
||||
|
||||
public void LoadOverworld()
|
||||
{
|
||||
SceneManager.LoadScene("Scenes/OverworldExample");
|
||||
}
|
||||
|
||||
public void LoadMenu()
|
||||
{
|
||||
SceneManager.LoadScene("Scenes/StartScene");
|
||||
}
|
||||
}
|
||||
}
|
@ -30,20 +30,12 @@ public class CaveGenerator : MonoBehaviour
|
||||
GenerateMap();
|
||||
}
|
||||
|
||||
public void GenerateDungeon()
|
||||
void Update()
|
||||
{
|
||||
seed = Time.realtimeSinceStartup.ToString();
|
||||
cave = false;
|
||||
randomFillPercent = 75;
|
||||
GenerateMap();
|
||||
}
|
||||
|
||||
public void GenerateCave()
|
||||
{
|
||||
seed = Time.realtimeSinceStartup.ToString();
|
||||
cave = true;
|
||||
randomFillPercent = 50;
|
||||
GenerateMap();
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
GenerateMap();
|
||||
}
|
||||
}
|
||||
|
||||
public void GenerateMap()
|
||||
|
@ -17,9 +17,7 @@ namespace Assets.Utils
|
||||
foreach (var (v, i) in vertices.Select((x, i) => (x, i)))
|
||||
{
|
||||
Gizmos.DrawSphere(v, 1);
|
||||
#if UNITY_EDITOR
|
||||
if (displayLabels) Handles.Label(v + offset, $"{i} at {v.x:F2}, {v.z:f2}");
|
||||
#endif
|
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}
|
||||
}
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Assets/Standard Assets/2D/Animations/RobotBoyCrouch.anim
Normal file
238
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Normal file
@ -0,0 +1,238 @@
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Assets/Standard Assets/2D/Animations/RobotBoyCrouchingWalk.anim
Normal file
@ -0,0 +1,298 @@
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 100020}
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_LightmapIndex: 255
|
||||
m_LightmapIndexDynamic: 255
|
||||
m_LightmapTilingOffset: {x: 1, y: 1, z: 0, w: 0}
|
||||
m_LightmapTilingOffsetDynamic: {x: 1, y: 1, z: 0, w: 0}
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000e000000000000000, type: 0}
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m_SubsetIndices:
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m_StaticBatchRoot: {fileID: 0}
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m_UseLightProbes: 0
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m_UseReflectionProbes: 0
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m_LightProbeAnchor: {fileID: 0}
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m_ReflectionProbeAnchor: {fileID: 0}
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m_ScaleInLightmap: 1
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m_EnlightenSystemBuildParameters: {fileID: 0}
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m_GIBackfaceCull: 0
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m_SortingLayerID: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: d90a8faf6fb9540b084ef2825cc3a5dc, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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--- !u!212 &21200018
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SpriteRenderer:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 100022}
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_LightmapIndex: 255
|
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m_LightmapIndexDynamic: 255
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m_LightmapTilingOffset: {x: 1, y: 1, z: 0, w: 0}
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m_LightmapTilingOffsetDynamic: {x: 1, y: 1, z: 0, w: 0}
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000e000000000000000, type: 0}
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m_SubsetIndices:
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m_StaticBatchRoot: {fileID: 0}
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m_UseLightProbes: 0
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m_UseReflectionProbes: 0
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m_LightProbeAnchor: {fileID: 0}
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m_ReflectionProbeAnchor: {fileID: 0}
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m_ScaleInLightmap: 1
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m_EnlightenSystemBuildParameters: {fileID: 0}
|
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m_GIBackfaceCull: 0
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m_SortingLayerID: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: d90a8faf6fb9540b084ef2825cc3a5dc, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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--- !u!1001 &100100000
|
||||
Prefab:
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m_ObjectHideFlags: 1
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serializedVersion: 2
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m_Modification:
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m_TransformParent: {fileID: 0}
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m_Modifications: []
|
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m_RemovedComponents: []
|
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m_ParentPrefab: {fileID: 0}
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m_RootGameObject: {fileID: 100004}
|
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m_IsPrefabParent: 1
|
||||
m_IsExploded: 1
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user