using UnityEngine; using UnityEngine.SceneManagement; namespace Assets { public class SceneSwitcher : MonoBehaviour { public void LoadUnderground() { SceneManager.LoadScene("Scenes/CaveGenerator"); } public void LoadOverworld() { SceneManager.LoadScene("Scenes/OverworldExample"); } public void LoadMenu() { SceneManager.LoadScene("Scenes/StartScene"); } } }