using System; using System.Collections.Generic; using Assets.Common; namespace Assets.PointDistribution { public class RandomDistribution : IPointDistribution { public readonly int N; public readonly Random Random; public RandomDistribution(int n, Random random) { Random = random ?? new Random(); N = n; } public IEnumerable Generate(double width, double height) { for (int x = 0; x < N; x++) yield return new Point(Random.NextDouble() * width, Random.NextDouble()); } } }