using System; using Assets; using UnityEditor; using UnityEngine; using Random = UnityEngine.Random; namespace Assets.Editor { [CustomEditor(typeof(CityGenerator))] public class CityGeneratorUI : UnityEditor.Editor { public override void OnInspectorGUI() { CityGenerator generator = (CityGenerator)target; DrawDefaultInspector(); // if (GUILayout.Button("Reset")) // { // generator.Reset(); // } // // if (GUILayout.Button("Generate")) // { // generator.Reset(); // generator.Generate(); // } // // if (GUILayout.Button("New City")) // { // generator.NewCity(); // } } } }