using System; using UnityEngine; namespace Assets.Voronoi { public class Point { public double x; public double y; public Point(double x, double y) { this.x = x; this.y = y; } public static double Dist(Point a, Point b) { return Math.Sqrt(Math.Pow(a.x - b.x, 2) + Math.Pow(a.y - b.y, 2)); } } public class VoronoiGraph { } }