using System.Collections.Generic; using Assets.Common; using Assets.Voronoi; using UnityEngine; namespace Assets.Map { public class Location { public List Sites = new List(); public List BoundaryPoints = new List(); public List<(int, int)> BoundaryEdges = new List<(int, int)>(); public LocationType Type; } public class LocationSite { public readonly Site Site; public Location Location; public LocationSite(Site site) { Site = site; } } }