using System;
using Assets;
using UnityEditor;
using UnityEngine;
using Random = UnityEngine.Random;

namespace Assets.Editor
{
    [CustomEditor(typeof(CityGenerator))]
    public class CityGeneratorUI : UnityEditor.Editor
    {
        public override void OnInspectorGUI()
        {
            CityGenerator generator = (CityGenerator)target;

            DrawDefaultInspector(); 

//            if (GUILayout.Button("Reset"))
//            {
//                generator.Reset();
//            }
//
//            if (GUILayout.Button("Generate"))
//            {
//                generator.Reset();
//                generator.Generate();
//            }
//
//            if (GUILayout.Button("New City"))
//            {
//                generator.NewCity();
//            }
        }
    }
}