inz-00/Assets/Standard Assets/Vehicles/Car/Scripts/SkidTrail.cs
2019-08-31 10:30:21 +02:00

26 lines
484 B
C#

using System;
using System.Collections;
using UnityEngine;
namespace UnityStandardAssets.Vehicles.Car
{
public class SkidTrail : MonoBehaviour
{
[SerializeField] private float m_PersistTime;
private IEnumerator Start()
{
while (true)
{
yield return null;
if (transform.parent.parent == null)
{
Destroy(gameObject, m_PersistTime);
}
}
}
}
}