inz-00/Assets/Scripts/Common/Map.cs
2019-11-16 20:54:04 +01:00

38 lines
799 B
C#

using System;
using UnityEngine;
namespace Assets.Common
{
[Serializable]
public class Map : IHasMetadata
{
[SerializeField]
private Graph<MapSite> _sites = new Graph<MapSite>();
public int Seed { get; }
public Graph<MapSite> Sites
{
get => _sites;
set
{
_sites = value;
int i = 0;
foreach (var site in _sites.Vertices)
{
site.Map = this;
site.Index = i++;
}
}
}
public Graph<Point> Boundaries { get; set; }
public Metadata Metadata { get; } = new Metadata();
public Map(int seed)
{
Seed = seed;
}
}
}