inz-00/Assets/Editor/CityGeneratorUI.cs

37 lines
804 B
C#

using System;
using Assets;
using UnityEditor;
using UnityEngine;
using Random = UnityEngine.Random;
namespace Assets.Editor
{
[CustomEditor(typeof(CityGenerator))]
public class CityGeneratorUI : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
CityGenerator generator = (CityGenerator)target;
DrawDefaultInspector();
// if (GUILayout.Button("Reset"))
// {
// generator.Reset();
// }
//
// if (GUILayout.Button("Generate"))
// {
// generator.Reset();
// generator.Generate();
// }
//
// if (GUILayout.Button("New City"))
// {
// generator.NewCity();
// }
}
}
}