60 lines
1.6 KiB
C#
60 lines
1.6 KiB
C#
using System;
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using Assets;
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using UnityEditor;
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using UnityEngine;
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namespace Editor
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{
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[CustomEditor(typeof (GraphGenerator))]
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public class GraphGeneratorUI : UnityEditor.Editor
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{
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private string _threshold;
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public override void OnInspectorGUI()
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{
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GraphGenerator generator = (GraphGenerator)target;
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DrawDefaultInspector();
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if (GUILayout.Button("Reset")) {
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generator.Reset();
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}
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if (GUILayout.Button("Generate")) {
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generator.Generate();
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}
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if (GUILayout.Button("Step")) {
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generator.Step();
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}
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GUILayout.BeginHorizontal();
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{
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_threshold = GUILayout.TextField(_threshold);
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if (GUILayout.Button("Go")) {
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try
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{
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generator.Rewind(float.Parse(_threshold));
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}
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catch
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{
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GUILayout.Label("You should pass valid number.");
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}
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}
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}
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GUILayout.EndHorizontal();
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}
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private void OnSceneGUI()
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{
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GraphGenerator generator = (GraphGenerator)target;
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if (generator.generator != null)
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{
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var moved = Handles.PositionHandle(generator.transform.position + Vector3.up * (float)generator.generator.Line.Directrix, Quaternion.identity);
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generator.generator.Line.Directrix = moved.y;
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}
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}
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}
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} |