34 lines
855 B
C#
34 lines
855 B
C#
using System;
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using Assets;
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using UnityEditor;
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using UnityEngine;
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using Random = UnityEngine.Random;
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namespace Editor
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{
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[CustomEditor(typeof (LandmassGenerator))]
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public class LandmassGeneratorUI : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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LandmassGenerator generator = (LandmassGenerator)target;
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DrawDefaultInspector();
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if (GUILayout.Button("Reset")) {
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generator.Reset();
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}
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if (GUILayout.Button("Generate Random"))
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{
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generator.seed = (int)(Random.value * int.MaxValue);
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generator.Reset();
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generator.Generate();
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}
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if (GUILayout.Button("Generate")) {
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generator.Generate();
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}
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}
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}
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} |