22 lines
465 B
C#
22 lines
465 B
C#
using Assets;
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using UnityEditor;
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using UnityEngine;
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namespace Editor
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{
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[CustomEditor(typeof (CaveGenerator))]
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public class CaveGeneratorUI : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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var target = this.target as CaveGenerator;
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DrawDefaultInspector();
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if (GUILayout.Button("Generate"))
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{
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target.GenerateMap();
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}
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}
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}
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} |