inz-00/Assets/Editor/CaveGeneratorUI.cs
2019-11-10 20:23:07 +01:00

22 lines
465 B
C#

using Assets;
using UnityEditor;
using UnityEngine;
namespace Editor
{
[CustomEditor(typeof (CaveGenerator))]
public class CaveGeneratorUI : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
var target = this.target as CaveGenerator;
DrawDefaultInspector();
if (GUILayout.Button("Generate"))
{
target.GenerateMap();
}
}
}
}