.
This commit is contained in:
commit
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44
Assets/Common/Bounding.cs
Normal file
44
Assets/Common/Bounding.cs
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@ -0,0 +1,44 @@
|
||||
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Assets.Common;
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|
||||
namespace Assets.Commo
|
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{
|
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public class Bounding
|
||||
{
|
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public readonly Point Min;
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public readonly Point Max;
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|
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public double Width => Max.x - Min.x;
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public double Height => Max.y - Min.y;
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|
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public Bounding(double x1, double y1, double x2, double y2)
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{
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if (x1 > x2) (x1, x2) = (x2, x1);
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if (y1 > y2) (y1, y2) = (y2, y1);
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Min = new Point(x1, y1);
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Max = new Point(x2, y2);
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}
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}
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|
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public static class BoundingTools
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{
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public static Bounding GetBounding(IEnumerable<Point> points)
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{
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var start = points.First();
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double xmin = start.x, xmax = start.x, ymin = start.y, ymax = start.y;
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foreach (var point in points.Skip(1))
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{
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xmin = Math.Min(xmin, point.x);
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ymin = Math.Min(ymin, point.y);
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xmax = Math.Max(xmax, point.x);
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ymax = Math.Max(ymax, point.y);
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}
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return new Bounding(xmin, ymin, xmax, ymax);
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}
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}
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}
|
3
Assets/Common/Bounding.cs.meta
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3
Assets/Common/Bounding.cs.meta
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@ -0,0 +1,3 @@
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||||
fileFormatVersion: 2
|
||||
guid: bfb6ae7d1ad041f2b03e0716f97750d9
|
||||
timeCreated: 1567789704
|
@ -26,5 +26,12 @@ namespace Assets.Common
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||||
hashCode = hashCode * -1521134295 + y.GetHashCode();
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return hashCode;
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}
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public static Point operator +(Point a, Point b) => new Point(a.x + b.x, a.y + b.y);
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public static Point operator +(Point a) => a;
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public static Point operator -(Point a, Point b) => new Point(a.x - b.x, a.y - b.y);
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public static Point operator -(Point a) => new Point(-a.x, -a.y);
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public static Point operator *(Point a, double b) => new Point(a.x * b, a.y * b);
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public static Point operator /(Point a, double b) => new Point(a.x / b, a.y / b);
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}
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}
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@ -19,5 +19,33 @@ namespace Assets.Common
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return result;
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}
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public static bool IsClockwise(Point center, Point a, Point b)
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{
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var xa = a.x - center.x;
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var xb = b.x - center.x;
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var ya = a.y - center.y;
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var yb = b.y - center.y;
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return xa * yb - xb * ya < 0;
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}
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public static bool IsPointInside(Point point, Point[] polygon)
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{
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var j = polygon.Length - 1;
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var inside = false;
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|
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for (int i = 0; i < polygon.Length; j = i++)
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{
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var pi = polygon[i];
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var pj = polygon[j];
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|
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if (((pi.y <= point.y && point.y < pj.y) || (pj.y <= point.y && point.y < pi.y)) &&
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(point.x < (pj.x - pi.x) * (point.y - pi.y) / (pj.y - pi.y) + pi.x))
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inside = !inside;
|
||||
}
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||||
|
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return inside;
|
||||
}
|
||||
}
|
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}
|
22
Assets/Editor/ForestRendererUI.cs
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22
Assets/Editor/ForestRendererUI.cs
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@ -0,0 +1,22 @@
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using Assets;
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using UnityEditor;
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using UnityEngine;
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|
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namespace Editor
|
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{
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[CustomEditor(typeof (ForestGenerator))]
|
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public class ForestGeneratorUI : UnityEditor.Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var target = this.target as ForestGenerator;
|
||||
|
||||
DrawDefaultInspector();
|
||||
|
||||
if (GUILayout.Button("Generate"))
|
||||
{
|
||||
target.Generate();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/Editor/ForestRendererUI.cs.meta
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3
Assets/Editor/ForestRendererUI.cs.meta
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@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0d169cf324704c908e59fcebe537a011
|
||||
timeCreated: 1567618094
|
@ -1,5 +1,7 @@
|
||||
using System;
|
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using System.Collections.Generic;
|
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using System.Linq;
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using Assets.Common;
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using UnityEngine;
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|
||||
namespace Assets.Generators
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@ -22,34 +24,34 @@ namespace Assets.Generators
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this.r = r;
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}
|
||||
|
||||
public IEnumerable<Vector3> Generate(float width, float height)
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public IEnumerable<Point> Generate(float width, float height)
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{
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var size = r / Mathf.Sqrt(2);
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|
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var grid = new Dictionary<(int, int), Vector3>();
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var active = new List<Vector3>();
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var grid = new Dictionary<(int, int), Point>();
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var active = new List<Point>();
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||||
|
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var initial = new Vector3(Random(width), Random(height));
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var initial = new Point(Random(width), Random(height));
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||||
|
||||
void AddToGrid(Vector3 point)
|
||||
void AddToGrid(Point point)
|
||||
{
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grid.Add(
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(Mathf.FloorToInt(point.x / size), Mathf.FloorToInt(point.y / size)),
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((int)Math.Floor(point.x / size), (int)Math.Floor(point.y / size)),
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point
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||||
);
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||||
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active.Add(point);
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||||
}
|
||||
|
||||
bool IsPointOk(Vector3 point)
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||||
bool IsPointOk(Point point)
|
||||
{
|
||||
if (point.x < 0 || point.y < 0 || point.x > width || point.y > height)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var x = Mathf.FloorToInt(point.x / size);
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||||
var y = Mathf.FloorToInt(point.y / size);
|
||||
var x = (int)Math.Floor(point.x / size);
|
||||
var y = (int)Math.Floor(point.y / size);
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||||
|
||||
var neighbours = (new List<(int, int)>() {
|
||||
(x - 1, y + 1), (x, y + 1), (x + 1, y + 1),
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||||
@ -59,15 +61,15 @@ namespace Assets.Generators
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||||
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||||
return neighbours
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||||
.Where(p => grid.ContainsKey(p))
|
||||
.All(p => Vector3.Distance(point, grid[p]) > r);
|
||||
.All(p => Point.Dist(point, grid[p]) > r);
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||||
}
|
||||
|
||||
Vector3 RandomPoint(Vector3 origin)
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||||
Point RandomPoint(Point origin)
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||||
{
|
||||
var angle = Random(Mathf.PI * 2);
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||||
var length = Random(2 * r, r);
|
||||
|
||||
return origin + new Vector3(Mathf.Sin(angle), Mathf.Cos(angle)) * length;
|
||||
return origin + new Point(Math.Sin(angle), Math.Cos(angle)) * length;
|
||||
}
|
||||
|
||||
AddToGrid(initial);
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||||
@ -94,9 +96,7 @@ namespace Assets.Generators
|
||||
}
|
||||
|
||||
if (i >= k)
|
||||
{
|
||||
active.RemoveAt(current);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
46
Assets/LightweightRenderPipelineAsset.asset
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46
Assets/LightweightRenderPipelineAsset.asset
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@ -0,0 +1,46 @@
|
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|
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|
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|
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|
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m_AdditionalLightShadowsSupported: 0
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m_AdditionalLightsShadowmapResolution: 512
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m_ShadowDistance: 50
|
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m_ShadowCascades: 0
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m_Cascade2Split: 0.25
|
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m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
|
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m_ShadowDepthBias: 1
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m_ShadowNormalBias: 1
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m_SoftShadowsSupported: 0
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m_UseSRPBatcher: 1
|
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m_SupportsDynamicBatching: 0
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m_MixedLightingSupported: 1
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m_ShadowType: 1
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m_LocalShadowsSupported: 0
|
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m_LocalShadowsAtlasResolution: 256
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m_MaxPixelLights: 0
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m_ShadowAtlasResolution: 256
|
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m_ShaderVariantLogLevel: 0
|
8
Assets/LightweightRenderPipelineAsset.asset.meta
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8
Assets/LightweightRenderPipelineAsset.asset.meta
Normal file
@ -0,0 +1,8 @@
|
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mainObjectFileID: 0
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@ -11,6 +11,8 @@ namespace Assets.Map
|
||||
public List<T> Vertices { get; internal set; } = new List<T>();
|
||||
private Dictionary<int, List<int>> _edges = new Dictionary<int, List<int>>();
|
||||
|
||||
public T this[int i] => Vertices[i];
|
||||
|
||||
public IEnumerable<(int, int)> Edges
|
||||
{
|
||||
get
|
||||
|
@ -80,7 +80,7 @@ namespace Assets.Map
|
||||
var center = location.Center;
|
||||
var left = location.BoundaryEdges;
|
||||
|
||||
location.BoundaryEdges = new List<(int, int)>() { left[0] };
|
||||
location.BoundaryEdges = new List<(int, int)>() { EnsureClockwise(center, left[0]) };
|
||||
(int, int) last = location.BoundaryEdges[0];
|
||||
left.RemoveAt(0);
|
||||
|
||||
@ -103,15 +103,7 @@ namespace Assets.Map
|
||||
|
||||
private (int, int) EnsureClockwise(Point center, (int, int) edge)
|
||||
{
|
||||
var a = _points[edge.Item1];
|
||||
var b = _points[edge.Item2];
|
||||
|
||||
var xa = a.x - center.x;
|
||||
var xb = b.x - center.x;
|
||||
var ya = a.y - center.y;
|
||||
var yb = b.y - center.y;
|
||||
|
||||
return xa * yb - xb * ya < 0 ? (edge.Item2, edge.Item1) : edge;
|
||||
return PointUtils.IsClockwise(center, _points[edge.Item1], _points[edge.Item2]) ? (edge.Item2, edge.Item1) : edge;
|
||||
}
|
||||
}
|
||||
}
|
@ -19,6 +19,8 @@ namespace Assets.Map
|
||||
|
||||
public LocationType Type;
|
||||
|
||||
public List<Point> DetailedEdge = new List<Point>();
|
||||
|
||||
public void AddSite(Site site)
|
||||
{
|
||||
site.Location = this;
|
||||
|
8
Assets/Materials.meta
Normal file
8
Assets/Materials.meta
Normal file
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109
Assets/Materials/Grass_003.mat
Normal file
109
Assets/Materials/Grass_003.mat
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Reference in New Issue
Block a user