This commit is contained in:
veniti 2019-09-09 19:25:49 +02:00
commit 0e0c591cf3
424 changed files with 75559 additions and 4347 deletions

44
Assets/Common/Bounding.cs Normal file
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@ -0,0 +1,44 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Assets.Common;
namespace Assets.Commo
{
public class Bounding
{
public readonly Point Min;
public readonly Point Max;
public double Width => Max.x - Min.x;
public double Height => Max.y - Min.y;
public Bounding(double x1, double y1, double x2, double y2)
{
if (x1 > x2) (x1, x2) = (x2, x1);
if (y1 > y2) (y1, y2) = (y2, y1);
Min = new Point(x1, y1);
Max = new Point(x2, y2);
}
}
public static class BoundingTools
{
public static Bounding GetBounding(IEnumerable<Point> points)
{
var start = points.First();
double xmin = start.x, xmax = start.x, ymin = start.y, ymax = start.y;
foreach (var point in points.Skip(1))
{
xmin = Math.Min(xmin, point.x);
ymin = Math.Min(ymin, point.y);
xmax = Math.Max(xmax, point.x);
ymax = Math.Max(ymax, point.y);
}
return new Bounding(xmin, ymin, xmax, ymax);
}
}
}

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fileFormatVersion: 2
guid: bfb6ae7d1ad041f2b03e0716f97750d9
timeCreated: 1567789704

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@ -26,5 +26,12 @@ namespace Assets.Common
hashCode = hashCode * -1521134295 + y.GetHashCode();
return hashCode;
}
public static Point operator +(Point a, Point b) => new Point(a.x + b.x, a.y + b.y);
public static Point operator +(Point a) => a;
public static Point operator -(Point a, Point b) => new Point(a.x - b.x, a.y - b.y);
public static Point operator -(Point a) => new Point(-a.x, -a.y);
public static Point operator *(Point a, double b) => new Point(a.x * b, a.y * b);
public static Point operator /(Point a, double b) => new Point(a.x / b, a.y / b);
}
}

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@ -19,5 +19,33 @@ namespace Assets.Common
return result;
}
public static bool IsClockwise(Point center, Point a, Point b)
{
var xa = a.x - center.x;
var xb = b.x - center.x;
var ya = a.y - center.y;
var yb = b.y - center.y;
return xa * yb - xb * ya < 0;
}
public static bool IsPointInside(Point point, Point[] polygon)
{
var j = polygon.Length - 1;
var inside = false;
for (int i = 0; i < polygon.Length; j = i++)
{
var pi = polygon[i];
var pj = polygon[j];
if (((pi.y <= point.y && point.y < pj.y) || (pj.y <= point.y && point.y < pi.y)) &&
(point.x < (pj.x - pi.x) * (point.y - pi.y) / (pj.y - pi.y) + pi.x))
inside = !inside;
}
return inside;
}
}
}

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@ -0,0 +1,22 @@
using Assets;
using UnityEditor;
using UnityEngine;
namespace Editor
{
[CustomEditor(typeof (ForestGenerator))]
public class ForestGeneratorUI : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
var target = this.target as ForestGenerator;
DrawDefaultInspector();
if (GUILayout.Button("Generate"))
{
target.Generate();
}
}
}
}

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fileFormatVersion: 2
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@ -1,5 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Assets.Common;
using UnityEngine;
namespace Assets.Generators
@ -22,34 +24,34 @@ namespace Assets.Generators
this.r = r;
}
public IEnumerable<Vector3> Generate(float width, float height)
public IEnumerable<Point> Generate(float width, float height)
{
var size = r / Mathf.Sqrt(2);
var grid = new Dictionary<(int, int), Vector3>();
var active = new List<Vector3>();
var grid = new Dictionary<(int, int), Point>();
var active = new List<Point>();
var initial = new Vector3(Random(width), Random(height));
var initial = new Point(Random(width), Random(height));
void AddToGrid(Vector3 point)
void AddToGrid(Point point)
{
grid.Add(
(Mathf.FloorToInt(point.x / size), Mathf.FloorToInt(point.y / size)),
((int)Math.Floor(point.x / size), (int)Math.Floor(point.y / size)),
point
);
active.Add(point);
}
bool IsPointOk(Vector3 point)
bool IsPointOk(Point point)
{
if (point.x < 0 || point.y < 0 || point.x > width || point.y > height)
{
return false;
}
var x = Mathf.FloorToInt(point.x / size);
var y = Mathf.FloorToInt(point.y / size);
var x = (int)Math.Floor(point.x / size);
var y = (int)Math.Floor(point.y / size);
var neighbours = (new List<(int, int)>() {
(x - 1, y + 1), (x, y + 1), (x + 1, y + 1),
@ -59,15 +61,15 @@ namespace Assets.Generators
return neighbours
.Where(p => grid.ContainsKey(p))
.All(p => Vector3.Distance(point, grid[p]) > r);
.All(p => Point.Dist(point, grid[p]) > r);
}
Vector3 RandomPoint(Vector3 origin)
Point RandomPoint(Point origin)
{
var angle = Random(Mathf.PI * 2);
var length = Random(2 * r, r);
return origin + new Vector3(Mathf.Sin(angle), Mathf.Cos(angle)) * length;
return origin + new Point(Math.Sin(angle), Math.Cos(angle)) * length;
}
AddToGrid(initial);
@ -94,9 +96,7 @@ namespace Assets.Generators
}
if (i >= k)
{
active.RemoveAt(current);
}
}
}
}

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@ -11,6 +11,8 @@ namespace Assets.Map
public List<T> Vertices { get; internal set; } = new List<T>();
private Dictionary<int, List<int>> _edges = new Dictionary<int, List<int>>();
public T this[int i] => Vertices[i];
public IEnumerable<(int, int)> Edges
{
get

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@ -80,7 +80,7 @@ namespace Assets.Map
var center = location.Center;
var left = location.BoundaryEdges;
location.BoundaryEdges = new List<(int, int)>() { left[0] };
location.BoundaryEdges = new List<(int, int)>() { EnsureClockwise(center, left[0]) };
(int, int) last = location.BoundaryEdges[0];
left.RemoveAt(0);
@ -103,15 +103,7 @@ namespace Assets.Map
private (int, int) EnsureClockwise(Point center, (int, int) edge)
{
var a = _points[edge.Item1];
var b = _points[edge.Item2];
var xa = a.x - center.x;
var xb = b.x - center.x;
var ya = a.y - center.y;
var yb = b.y - center.y;
return xa * yb - xb * ya < 0 ? (edge.Item2, edge.Item1) : edge;
return PointUtils.IsClockwise(center, _points[edge.Item1], _points[edge.Item2]) ? (edge.Item2, edge.Item1) : edge;
}
}
}

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@ -19,6 +19,8 @@ namespace Assets.Map
public LocationType Type;
public List<Point> DetailedEdge = new List<Point>();
public void AddSite(Site site)
{
site.Location = this;

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