[otwarty teren] wydzielenie generowania ze skryptow unity part 1
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Assets.Common;
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using Assets.Common;
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namespace Assets.Commo
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namespace Assets.Common
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{
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{
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public class Bounding
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public class Bounding
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{
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{
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@ -2,7 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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namespace Assets.Map
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namespace Assets.Common
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{
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{
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[Serializable]
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[Serializable]
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public class Graph<T>
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public class Graph<T>
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34
Assets/Common/Metadata.cs
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34
Assets/Common/Metadata.cs
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@ -0,0 +1,34 @@
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using System;
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using System.Collections.Generic;
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using Assets.Exceptions;
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namespace Assets.Common
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{
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[Serializable]
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public class Metadata
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{
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private readonly Dictionary<string, object> _properties = new Dictionary<string, object>();
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public bool HasProperty(string name) => _properties.ContainsKey(name);
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public bool HasProperty<T>(string name) => HasProperty(name) && _properties[name] is T;
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public void SetProperty<T>(string name, T property)
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{
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_properties[name] = property;
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}
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public T GetProperty<T>(string name)
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{
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if (!HasProperty(name))
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throw new PropertyAccessException($"Property named \"{name}\" does not exist in this site.");
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var property = _properties[name];
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if (property is T value)
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return value;
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throw new PropertyAccessException($"Property named \"{name}\" is of type {property.GetType()} not {typeof(T)}.");
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}
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}
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}
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3
Assets/Common/Metadata.cs.meta
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3
Assets/Common/Metadata.cs.meta
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15
Assets/Exceptions/PropertyAccessException.cs
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15
Assets/Exceptions/PropertyAccessException.cs
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@ -0,0 +1,15 @@
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using System;
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namespace Assets.Exceptions
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{
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public class PropertyAccessException : Exception
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{
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public PropertyAccessException(string message) : base(message)
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{
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}
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public PropertyAccessException(string message, Exception innerException) : base(message, innerException)
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{
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}
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}
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}
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@ -1,10 +1,43 @@
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using System;
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using System;
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using Assets.Common;
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using UnityEngine;
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namespace Assets.Map
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namespace Assets.Map
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{
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{
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[Serializable]
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[Serializable]
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public class Map
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public class Map
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{
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{
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public readonly Graph<LocationSite> Sections = new Graph<LocationSite>();
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private Graph<MapSite> _sites = new Graph<MapSite>();
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public int Seed { get; set; }
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public Graph<MapSite> Sites
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{
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get => _sites;
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set
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{
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_sites = value;
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foreach (var site in _sites.Vertices)
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site.Map = this;
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}
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}
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public Mesh Mesh { get; set; }
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public readonly Metadata Metadata = new Metadata();
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public Map(int seed)
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{
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Seed = seed;
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}
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}
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[Serializable]
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public class MapSite
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{
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public readonly Metadata Metadata = new Metadata();
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[field: NonSerialized]
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public Map Map { get; internal set; }
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}
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}
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}
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}
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@ -1,17 +0,0 @@
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using System;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class MenuSceneLoader : MonoBehaviour
|
|
||||||
{
|
|
||||||
public GameObject menuUI;
|
|
||||||
|
|
||||||
private GameObject m_Go;
|
|
||||||
|
|
||||||
void Awake ()
|
|
||||||
{
|
|
||||||
if (m_Go == null)
|
|
||||||
{
|
|
||||||
m_Go = Instantiate(menuUI);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,63 +0,0 @@
|
|||||||
using System;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class PauseMenu : MonoBehaviour
|
|
||||||
{
|
|
||||||
private Toggle m_MenuToggle;
|
|
||||||
private float m_TimeScaleRef = 1f;
|
|
||||||
private float m_VolumeRef = 1f;
|
|
||||||
private bool m_Paused;
|
|
||||||
|
|
||||||
|
|
||||||
void Awake()
|
|
||||||
{
|
|
||||||
m_MenuToggle = GetComponent <Toggle> ();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void MenuOn ()
|
|
||||||
{
|
|
||||||
m_TimeScaleRef = Time.timeScale;
|
|
||||||
Time.timeScale = 0f;
|
|
||||||
|
|
||||||
m_VolumeRef = AudioListener.volume;
|
|
||||||
AudioListener.volume = 0f;
|
|
||||||
|
|
||||||
m_Paused = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public void MenuOff ()
|
|
||||||
{
|
|
||||||
Time.timeScale = m_TimeScaleRef;
|
|
||||||
AudioListener.volume = m_VolumeRef;
|
|
||||||
m_Paused = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public void OnMenuStatusChange ()
|
|
||||||
{
|
|
||||||
if (m_MenuToggle.isOn && !m_Paused)
|
|
||||||
{
|
|
||||||
MenuOn();
|
|
||||||
}
|
|
||||||
else if (!m_MenuToggle.isOn && m_Paused)
|
|
||||||
{
|
|
||||||
MenuOff();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#if !MOBILE_INPUT
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
if(Input.GetKeyUp(KeyCode.Escape))
|
|
||||||
{
|
|
||||||
m_MenuToggle.isOn = !m_MenuToggle.isOn;
|
|
||||||
Cursor.visible = m_MenuToggle.isOn;//force the cursor visible if anythign had hidden it
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
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}
|
|
@ -1,9 +0,0 @@
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fileFormatVersion: 2
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guid: 2e24edb1e0408479aabee4aab0833870
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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@ -1,29 +0,0 @@
|
|||||||
using System;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class SceneAndURLLoader : MonoBehaviour
|
|
||||||
{
|
|
||||||
private PauseMenu m_PauseMenu;
|
|
||||||
|
|
||||||
|
|
||||||
private void Awake ()
|
|
||||||
{
|
|
||||||
m_PauseMenu = GetComponentInChildren <PauseMenu> ();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public void SceneLoad(string sceneName)
|
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{
|
|
||||||
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|
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|
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||||||
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|
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}
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|
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|
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public void LoadURL(string url)
|
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{
|
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Application.OpenURL(url);
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Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user