renderer do map

This commit is contained in:
Kacper Donat 2019-11-16 20:54:04 +01:00
parent 4361d2b3cd
commit 367f433639
14 changed files with 274 additions and 199 deletions

View File

@ -13,9 +13,9 @@ namespace Editor
DrawDefaultInspector(); DrawDefaultInspector();
if (GUILayout.Button("Generate")) if (GUILayout.Button("Render"))
{ {
// target.Generate(); target.Render();
} }
} }
} }

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@ -159,7 +159,7 @@ MonoBehaviour:
displayEdges: 0 displayEdges: 0
displayLocations: 0 displayLocations: 0
displayLocationCells: 0 displayLocationCells: 0
displayLocationEdges: 0 displayLocationEdges: 1
displayCities: 1 displayCities: 1
displayLocationPoints: 0 displayLocationPoints: 0
displayFieldBoundaries: 1 displayFieldBoundaries: 1
@ -183,7 +183,7 @@ MonoBehaviour:
minimumNudgeDistance: 0.25 minimumNudgeDistance: 0.25
maximumNudgeDistance: 0.75 maximumNudgeDistance: 0.75
radius: 5 radius: 5
seed: 1686660096 seed: 1770256640
--- !u!4 &319467308 --- !u!4 &319467308
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -274,13 +274,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 519420028} m_GameObject: {fileID: 519420028}
m_LocalRotation: {x: 0.35355338, y: -0.35355338, z: 0.1464466, w: 0.8535535} m_LocalRotation: {x: 0.5187663, y: -0.3166594, z: 0.21488002, w: 0.7644835}
m_LocalPosition: {x: 290.29, y: 43.7, z: 190.7} m_LocalPosition: {x: 250, y: 98.4, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 45.000004, y: -45, z: 0} m_LocalEulerAnglesHint: {x: 68.32, y: -45.000004, z: 0}
--- !u!1 &1831814988 --- !u!1 &1831814988
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

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@ -30,4 +30,13 @@ namespace Assets.Common
return tail.Concat(head); return tail.Concat(head);
} }
} }
public static class HasMetadataExtensions
{
public static bool HasProperty(this IHasMetadata subject, string name) => subject.Metadata.HasProperty(name);
public static bool HasProperty<T>(this IHasMetadata subject, string name) => subject.Metadata.HasProperty<T>(name);
public static void SetProperty<T>(this IHasMetadata subject, string name, T property) => subject.Metadata.SetProperty(name, property);
public static T GetProperty<T>(this IHasMetadata subject, string name) => subject.Metadata.GetProperty<T>(name);
}
} }

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@ -0,0 +1,7 @@
namespace Assets.Common
{
public interface IHasMetadata
{
Metadata Metadata { get; }
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b1254b30c38e4b03ab2d571e411522f6
timeCreated: 1573931268

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@ -4,7 +4,7 @@ using Assets.Voronoi;
namespace Assets.Common namespace Assets.Common
{ {
public class Location public class Location : IHasMetadata
{ {
public List<MapSite> Sites = new List<MapSite>(); public List<MapSite> Sites = new List<MapSite>();
@ -34,5 +34,7 @@ namespace Assets.Common
BoundaryEdges = a.Union(b).Except(a.Intersect(b)).ToList(); BoundaryEdges = a.Union(b).Except(a.Intersect(b)).ToList();
} }
public Metadata Metadata { get; } = new Metadata();
} }
} }

View File

@ -4,7 +4,7 @@ using UnityEngine;
namespace Assets.Common namespace Assets.Common
{ {
[Serializable] [Serializable]
public class Map public class Map : IHasMetadata
{ {
[SerializeField] [SerializeField]
private Graph<MapSite> _sites = new Graph<MapSite>(); private Graph<MapSite> _sites = new Graph<MapSite>();
@ -28,7 +28,7 @@ namespace Assets.Common
public Graph<Point> Boundaries { get; set; } public Graph<Point> Boundaries { get; set; }
public readonly Metadata Metadata = new Metadata(); public Metadata Metadata { get; } = new Metadata();
public Map(int seed) public Map(int seed)
{ {

View File

@ -6,9 +6,9 @@ using System.Linq;
namespace Assets.Common namespace Assets.Common
{ {
[Serializable] [Serializable]
public class MapSite public class MapSite : IHasMetadata
{ {
public readonly Metadata Metadata = new Metadata(); public Metadata Metadata { get; } = new Metadata();
public MapSite(Point center, IEnumerable<int> boundary) public MapSite(Point center, IEnumerable<int> boundary)
{ {

View File

@ -74,7 +74,7 @@ namespace Assets
public Graph<Point> BoundariesGraph => Map?.Boundaries; public Graph<Point> BoundariesGraph => Map?.Boundaries;
public Graph<Location> LocationGraph => Map?.Metadata.GetProperty<Graph<Location>>(LandmassPass.MapLocationsProperty); public Graph<Location> LocationGraph => Map?.Metadata.GetProperty<Graph<Location>>(LandmassPass.MapLocationsProperty);
public void Generate() public void Generate(Action<Map> onDone)
{ {
GenerationThread?.Abort(); GenerationThread?.Abort();
GenerationThread = new Thread(() => GenerationThread = new Thread(() =>
@ -85,12 +85,18 @@ namespace Assets
lock (GetType()) lock (GetType())
{ {
Map = result; Map = result;
onDone(result);
} }
}); });
GenerationThread.Start(); GenerationThread.Start();
} }
public void Generate()
{
Generate(_ => { });
}
public void OnDisable() public void OnDisable()
{ {
GenerationThread?.Abort(); GenerationThread?.Abort();

View File

@ -1,197 +1,66 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Assets.Common; using Assets.Common;
using Assets.RenderPass;
using UnityEngine; using UnityEngine;
using UnityEngine.UIElements;
using Random = UnityEngine.Random; using Random = UnityEngine.Random;
namespace Assets namespace Assets
{ {
// [RequireComponent(typeof(MeshFilter))] [RequireComponent(typeof(MeshFilter))]
// [RequireComponent(typeof(MeshRenderer))] [RequireComponent(typeof(MeshRenderer))]
// [RequireComponent(typeof(LandmassGenerator))] [RequireComponent(typeof(LandmassGenerator))]
public class MapRenderer : MonoBehaviour public class MapRenderer : MonoBehaviour
{ {
// public float UVScale = 1.0f; private bool _rerender = false;
//
// private List<Vector3> _vertices; private IList<IRenderer> _renderers = new List<IRenderer>
// private List<Vector2> _uv; {
// private List<Vector3> _normals; new LandmassRenderer()
// private List<Color> _colors; };
// private List<int> _triangles;
// public void GenerateRandom()
// private List<List<Point>> _edges; {
// var generator = GetComponent<LandmassGenerator>();
// public void Generate()
// { generator.seed = Environment.TickCount;
// var graph = GetComponent<LandmassGenerator>(); generator.Generate(map => _rerender = true);
// }
// graph.Reset();
// graph.Generate(); private void Update()
// {
// var points = graph.VoronoiGenerator.Voronoi.Vertices; if (Input.GetMouseButtonDown(0))
// GenerateRandom();
// _vertices = new List<Vector3>();
// _normals = new List<Vector3>(); if (_rerender)
// _uv = new List<Vector2>(); {
// _colors = new List<Color>(); Render();
// _triangles = new List<int>(); _rerender = false;
// }
// foreach (var location in graph.LocationGenerator.Result.Vertices.Skip(1)) }
// {
// GenerateLocationEdges(location, points); public void Render()
// GenerateLocationMeshAlt(location, points); {
// GenerateLocationWall(location, points); var map = GetComponent<LandmassGenerator>().Map;
// }
// if (map == null)
// Mesh mesh = new Mesh(); return;
// mesh.vertices = _vertices.ToArray();
// mesh.uv = _uv.ToArray(); foreach (var current in _renderers)
// mesh.normals = _normals.ToArray(); current.Render(map, this);
// mesh.triangles = _triangles.ToArray(); }
// mesh.colors = _colors.ToArray();
// public void OnDrawGizmos()
// GetComponent<MeshFilter>().sharedMesh = mesh; {
// var map = GetComponent<LandmassGenerator>().Map;
// }
// if (map == null)
// private void GenerateLocationEdges(Location location, List<Point> points) return;
// {
// foreach (var (a, b) in location.BoundaryEdges.Select(x => (points[x.Item1], points[x.Item2]))) foreach (var current in _renderers)
// location.DetailedEdge.AddRange(this.SplitEdge(a, b, 3)); current.DrawGizmos(map, this);
// } }
//
// private IEnumerable<Point> SplitEdge(Point a, Point b, int count)
// {
//// var direction = ;
// var magnitude = Point.Dist(a, b);
// var d = new Point(-(b.y - a.y) / magnitude, (b.x - a.x) / magnitude);
//
// magnitude *= Random.value * 0.4 - 0.2;
//
// Point c = new Point((a.x + b.x) / 2.0 + d.x * magnitude, (a.y + b.y) / 2.0 + d.y * magnitude);
//
// if (count > 0)
// {
// foreach (var p in SplitEdge(a, c, count - 1))
// yield return p;
//
// yield return c;
//
// foreach (var p in SplitEdge(c, b, count - 1))
// yield return p;
// }
// else
// {
// yield return c;
// }
// }
//
// private void GenerateLocationMeshAlt(Location location, IList<Point> points)
// {
// var start = _vertices.Count;
// var count = location.DetailedEdge.Count;
//
// _vertices.AddRange(location.DetailedEdge.Select(p => new Vector3((float)p.x, location.Type.height, (float)p.y)));
// _normals.AddRange(Enumerable.Repeat(Vector3.up, count));
// _colors.AddRange(Enumerable.Repeat(Color.blue, count));
// _uv.AddRange(location.DetailedEdge.Select(p => new Vector2((float)p.x, (float)p.y) / UVScale));
//
// var triangulator = new Triangulator(location.DetailedEdge.Select(v => new Vector2((float)v.x, (float)v.y)).ToArray());
// _triangles.AddRange(triangulator.Triangulate().Select(x => x + start));
// }
//
// private void GenerateLocationMesh(Location location, IList<Point> points)
// {
// foreach (var vertices in location.Sites.Select(site => site.Edges.Select(x => x.Item1).Reverse()))
// {
// int start = _vertices.Count;
//
// foreach (var i in vertices)
// {
// var isEdge = location.BoundaryPoints.Contains(i);
//
// var vertex = points[i];
// var v = PointToVector(location, vertex);
//
// _vertices.Add(v);
// _normals.Add(Vector3.up);
// _uv.Add(new Vector2(v.x, v.z) / UVScale);
// _colors.Add(isEdge ? Color.red : Color.blue);
// }
//
// int end = _vertices.Count;
//
// var triangulator = new Triangulator(_vertices.Skip(start).Take(end - start).Select(v => new Vector2(v.x, v.z)).ToArray());
// _triangles.AddRange(triangulator.Triangulate().Select(x => x + start));
//
// }
// }
//
// private static Vector3 PointToVector(Location location, Point vertex)
// {
// return new Vector3((float)vertex.x, location.Type.height + Mathf.PerlinNoise((float)vertex.x, (float)vertex.y) / 4, (float)vertex.y);
// }
//
// private void GenerateLocationWall(Location location, IList<Point> points)
// {
// var length = 0.0;
//
// var collection = location.DetailedEdge.Append(location.DetailedEdge.First());
// var edges = collection.Zip(collection.Skip(1), (a, b) => (a, b)).Zip(collection.Skip(2), (tuple, c) => (tuple.a, tuple.b, c));
//
// foreach (var (p, c, n) in edges)
// {
// int start = _vertices.Count;
// var dist = Point.Dist(p, c);
//
// var veca = PointToVector(location, p);
// var vecb = PointToVector(location, c);
//
// _vertices.Add(veca);
// _vertices.Add(new Vector3((float)p.x, -10,(float)p.y));
// _vertices.Add(vecb);
// _vertices.Add(new Vector3((float)c.x, -10,(float)c.y));
//
// var normal = new Vector3((float)(p.x + n.x - c.x) / 2.0f, 0, (float)(p.y + n.y - c.y) / 2.0f).normalized;
//
// _normals.AddRange(Enumerable.Repeat(normal, 4));
// _colors.AddRange(Enumerable.Repeat(Color.red, 4));
//
// _triangles.AddRange(new []
// {
// start, start + 2, start + 1,
// start + 1, start + 2, start + 3
// });
//
// _uv.AddRange(new []
// {
// new Vector2((float)length, veca.y) / UVScale,
// new Vector2((float)length, -10) / UVScale,
// new Vector2((float)(length + dist), vecb.y) / UVScale,
// new Vector2((float)(length + dist), -10) / UVScale,
// });
//
// length += dist;
// }
// }
//
// private void OnDrawGizmos()
// {
// var graph = GetComponent<LandmassGenerator>();
//
// if (graph?.LocationGenerator?.Result == null) return;
//
// foreach (var location in graph.LocationGenerator.Result.Vertices.Skip(1))
// {
// var boundary = location.DetailedEdge;
// foreach (var (a, b) in boundary.Zip(boundary.Skip(1).Append(boundary.First()), (a, b) => (a, b)))
// {
// var va = new Vector3((float) a.x, location.Type.height, (float) a.y);
// var vb = new Vector3((float) b.x, location.Type.height, (float) b.y);
//
// Gizmos.DrawLine(va, vb);
// }
// }
// }
} }
} }

View File

@ -3,8 +3,10 @@ using UnityEngine;
namespace Assets.RenderPass namespace Assets.RenderPass
{ {
public interface IRenderPass public interface IRenderer
{ {
void Render(Map map, Component component); void Render(Map map, Component component);
void DrawGizmos(Map map, Component component);
} }
} }

View File

@ -0,0 +1,174 @@
using System.Collections.Generic;
using System.Linq;
using Assets.AnnotationPass;
using Assets.Common;
using UnityEngine;
namespace Assets.RenderPass
{
public class LandmassRenderer : IRenderer
{
public float UVScale { get; set; } = 1.0f;
private List<Vector3> _vertices;
private List<Vector2> _uv;
private List<Vector3> _normals;
private List<Color> _colors;
private List<int> _triangles;
private List<List<Point>> _edges;
public void Render(Map map, Component component)
{
var points = map.Boundaries.Vertices;
var locations = map.GetProperty<Graph<Location>>(LandmassPass.MapLocationsProperty);
_vertices = new List<Vector3>();
_normals = new List<Vector3>();
_uv = new List<Vector2>();
_colors = new List<Color>();
_triangles = new List<int>();
foreach (var location in locations.Vertices.Skip(1))
{
GenerateLocationEdges(location, points);
GenerateLocationMesh(location, points);
GenerateLocationWall(location, points);
}
Mesh mesh = new Mesh();
mesh.vertices = _vertices.ToArray();
mesh.uv = _uv.ToArray();
mesh.normals = _normals.ToArray();
mesh.triangles = _triangles.ToArray();
mesh.colors = _colors.ToArray();
var mf = component.GetComponent<MeshFilter>();
mf.sharedMesh = mesh;
}
private void GenerateLocationEdges(Location location, List<Point> points)
{
foreach (var (a, b) in location.BoundaryEdges.Select(x => (points[x.Item1], points[x.Item2])))
location.DetailedEdge.AddRange(this.SplitEdge(a, b, 3));
}
private IEnumerable<Point> SplitEdge(Point a, Point b, int count)
{
var magnitude = Point.Dist(a, b);
var d = new Point(-(b.y - a.y) / magnitude, (b.x - a.x) / magnitude);
magnitude *= Random.value * 0.4 - 0.2;
Point c = new Point((a.x + b.x) / 2.0 + d.x * magnitude, (a.y + b.y) / 2.0 + d.y * magnitude);
if (count > 0)
{
foreach (var p in SplitEdge(a, c, count - 1))
yield return p;
yield return c;
foreach (var p in SplitEdge(c, b, count - 1))
yield return p;
}
else
{
yield return c;
}
}
private void GenerateLocationMeshAlt(Location location, IList<Point> points)
{
var start = _vertices.Count;
var count = location.DetailedEdge.Count;
_vertices.AddRange(location.DetailedEdge.Select(p => new Vector3((float)p.x, location.Type.height, (float)p.y)));
_normals.AddRange(Enumerable.Repeat(Vector3.up, count));
_colors.AddRange(Enumerable.Repeat(Color.blue, count));
_uv.AddRange(location.DetailedEdge.Select(p => new Vector2((float)p.x, (float)p.y) / UVScale));
var triangulator = new Triangulator(location.DetailedEdge.Select(v => new Vector2((float)v.x, (float)v.y)).ToArray());
_triangles.AddRange(triangulator.Triangulate().Select(x => x + start));
}
private void GenerateLocationMesh(Location location, IList<Point> points)
{
foreach (var vertices in location.Sites.Select(site => site.Edges.Select(x => x.Item1).Reverse()))
{
int start = _vertices.Count;
foreach (var i in vertices)
{
var isEdge = location.BoundaryPoints.Contains(i);
var vertex = points[i];
var v = PointToVector(location, vertex);
_vertices.Add(v);
_normals.Add(Vector3.up);
_uv.Add(new Vector2(v.x, v.z) / UVScale);
_colors.Add(isEdge ? Color.red : Color.blue);
}
int end = _vertices.Count;
var triangulator = new Triangulator(_vertices.Skip(start).Take(end - start).Select(v => new Vector2(v.x, v.z)).ToArray());
_triangles.AddRange(triangulator.Triangulate().Select(x => x + start));
}
}
private static Vector3 PointToVector(Location location, Point vertex)
{
return new Vector3((float)vertex.x, location.Type.height + Mathf.PerlinNoise((float)vertex.x, (float)vertex.y) / 4, (float)vertex.y);
}
private void GenerateLocationWall(Location location, IList<Point> points)
{
var length = 0.0;
var collection = location.DetailedEdge.Append(location.DetailedEdge.First());
var edges = collection.Zip(collection.Skip(1), (a, b) => (a, b)).Zip(collection.Skip(2), (tuple, c) => (tuple.a, tuple.b, c));
foreach (var (p, c, n) in edges)
{
int start = _vertices.Count;
var dist = Point.Dist(p, c);
var veca = PointToVector(location, p);
var vecb = PointToVector(location, c);
_vertices.Add(veca);
_vertices.Add(new Vector3((float)p.x, -10,(float)p.y));
_vertices.Add(vecb);
_vertices.Add(new Vector3((float)c.x, -10,(float)c.y));
var normal = new Vector3((float)(p.x + n.x - c.x) / 2.0f, 0, (float)(p.y + n.y - c.y) / 2.0f).normalized;
_normals.AddRange(Enumerable.Repeat(normal, 4));
_colors.AddRange(Enumerable.Repeat(Color.red, 4));
_triangles.AddRange(new []
{
start, start + 2, start + 1,
start + 1, start + 2, start + 3
});
_uv.AddRange(new []
{
new Vector2((float)length, veca.y) / UVScale,
new Vector2((float)length, -10) / UVScale,
new Vector2((float)(length + dist), vecb.y) / UVScale,
new Vector2((float)(length + dist), -10) / UVScale,
});
length += dist;
}
}
public void DrawGizmos(Map map, Component component)
{
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 0ca9f42ceab24d34ad59014726adf348
timeCreated: 1573931440